WizarDru
Adventurer
Henry said:I may be misreading the article, but I'm not seeing anything different here from what I've seen DMs do for literally decades. What am I missing? (no cheap shots at Mearls, please)
I think the two core ideas are that you can now SAFELY throw a large group of enemies at your party AT ANY LEVEL and that the dungeon's divisions are being rethought in terms of clustered areas, not just rooms with flows into other rooms.
As he mentions in the beginning of the article, at first level, his monster choices are very limited because of the CR system. He can't design a dungeon with four orcs in one room without risking a TPK and rooms, by necessity, must be segmented. At 5th level, you can design that flowchart (and as you point out, DMs have done so for a long, long time). But not at 1st level.
I'm also guessing that the minions are referring to the kind from the M&M ruleset...which I think is three flavors of AWESOME, if so. Some times the players should get to flex their muscles, even at low levels.
