I'm working on converting The Red Hand of Doom from 3.5 to 4E at my group's request. We played through about half of that adventure back in the 3.5 era and we're interested in completing the story now. (We're going to start back at the beginning for the 3 new players in our group.)
So looking at the adventure, there are a lot of "this is an extremely high EL fight because it's the party's only fight of the day." How does this work in 4E? How high can I push an encounter's level above the party level?
I was planning on having the opponents come in waves, splitting up the encounters into two fights that are Level +1 or +2. Depending on how tough the first wave was, I can let the party have a short-short rest: maybe recharge a limited number of encounter powers, healing surges, etc.
Anyone else have a theory?
So looking at the adventure, there are a lot of "this is an extremely high EL fight because it's the party's only fight of the day." How does this work in 4E? How high can I push an encounter's level above the party level?
I was planning on having the opponents come in waves, splitting up the encounters into two fights that are Level +1 or +2. Depending on how tough the first wave was, I can let the party have a short-short rest: maybe recharge a limited number of encounter powers, healing surges, etc.
Anyone else have a theory?