I'm really intrigued by Hammerfast and Vor Rukoth. As a homebrewing DM, I’m not really all that interested in the campaign settings they put out, but detailed locations that I can just plop down in my world may be a very tempting type of product.
*golf clap*
I see the supplement mill is still in full swing.
Amen to that. Also, for the first time, this edition of D&D has regular supplements that my players are motivated to buy. For the whole cycle of 3.0/3.5 I think my players probably invested in about six supplements (a few Complete * books, a PH2 and a Spell Compendium). A little more than a year into 4e and they've already collectively bought copies of Adventurer's Vault, Martial Power, Arcane Power, Player's Handbook 2 and several packs of the power cards. Four out of six of my players also have DDI subscriptions (and the other two rely on those four to help them manage their characters).And I wholeheartedly approve. I like D&D for a number of reasons, but one of them is that it is well supported with a constant stream of supplementary material.
Mustrum_Ridcully said:Why is this not sustainable? WotC is following this model since at least the year 2000 with the release of 3rd Edition D&D?
What alternative models can you point to or do you propose that has proven the same or better sustainability?
Mallus said:And TSR before them, for a quite a bit longer. It's been the industry standard for the large RPG publishers.
Well, they are experimenting right now w/a online subscription model. People seem to like that service.
ggroy said:Do you believe the "pumping out book after book month after month" model will disappear if the world was more egalitarian?
Malacoda said:I have the cash, they have the goods; it is a beautiful combination.
Echohawk said:I find it very heartening that WotC seems to have finally figured out how to make more of their supplements truly appealing to players; I never quite felt they managed to do that previously.
Look at White Wolf's model for nWoD
What's the buy-in cost to get into D&D? For the average person out there in the world, not the grizzled gamer veteran who knows where to find the best deals.
I think that the high cost of entry means that very much so fewer groups are forming "in the wild," as it were. Not only that, but the "everything is core" model probably indicates to those not in the know that you need all these freakin' books, which probably doesn't help.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.