D&D 4E 4e FR Pantheon Dream Team

ferratus

Adventurer
So with the reduction of FR dieties, which gods are you rooting for to come out on top? Who do you find unnecessary, uninteresting, or just

The following are the dieties which I think should rise to the top of the food chain and which ones should be demoted or given the axe.

Auril - At first glance she seems unnecessarily specific. But since a lot of the Forgotten Realms is the frozen north, giving the icy temperatures a diety's malevolence behind it has always been cool. (pun intended)

Bane - It is good to have a calm and calculating LE diety who wishes to imprison and dominate all life beneath a totalitarian bootheel. Bane does as well as anyone sponsoring dark paladins, though I have never found him interesting otherwise.

Chauntea - Finish the job that Doug Niles started in the Moonshae Trilogies and have the "Earthmother" take over from boring Silvanus. While she is at it, she can take over from Mielikki and Larue as well. Also, I like the tension between civilized priests of Chauntea who favor farmers and the wild druids who prefer nature pristine.

Cyric - Not very popular, but I like him because he is a Zhentish/Sembian weasel who is off his nut. Portrayed as he was by James Lowder, he was very much a dark anti-hero who is completely and utterly damned. I like him as a dark trickster figure better than Mask (which is a horrible, horrible name and a too-generic thief diety). I have used Cyric to great effect in my games, and the secret to a good Cyricist cleric is to ensure that the antagonist hates your PC's and goes out of his way to make everything personal.

Denier - Should absorb Oghma for sure. The god of sigils and glyphs is much more visually evocative than just the god of "knowledge".

Eldath - Rather boring to many because she is the goddess of pacifistic non-violence and stillness, but she makes an excellent goddess for looking over sanctuaries in a dark and dangerous world. Of all the Forgotten Realms dieties, she always struck me as the most sane.

Gond - Someone has to be the clever artificer amongst the dieties, and his clerics make for good "professor" or "SCIENCE!" heroes.

Gruumsh - Though I'd cut the rest of the orc pantheon, I'd keep one god who devotes himself to the monstrous undoing of humanity.

Lathander - I'd keep Lathander as Lathander rather than Amaunator simply because in a points of light setting you need someone representing hope and renewal.

Lolth - The drow just aren't the drow without Lolth.

Malar - Excellent as nature tooth and claw, bloodlust, and murder. When you need someone who only cares about the slaughter.

Moander - Probably the most interesting god in the forgotten realms setting. It isn't one you need to fully ressurect either (as a god of decay and rebirth, rising from the dead is kind of his "thing"). Plus, he fills the niche of nature that is corrupt and despoiled. Plus, Finder Wyvernspur as a diety is lame. Cut him back down to being a interesting NPC.

Shaundakul - Has been popular ever since the Myth Drannor set, because he is a natural wanderer's and adventurers god. I would however, do something about his iconography. Who turned him into a bearded old man anyway?

Sune - I would have Sune daintily devour Millil, Sharess, and Lliira.

Talos - I am in favour of Talos destroying Garagos and Tempus, and becoming lord of battle as well as the lord of destruction. Tempus represents the chaotic energies of ruinous war, and it is hard to imagine what is more destructive that that, especially with magic involved.

Torm - The most interesting of the three gods of good paladins. I liked Helm as the god who got the raw deal (he wasn't actually responsible for the Time of Troubles or the plague of Neverwinter, but he got the blame. Tyr was always boring, and justice as a portfolio is too abstract. You know how to roleplay a priest or paladin of Torm though. He will treat you fairly, fight with restraint, and never, ever give up.

Tyche - In an earlier edit I was going to keep Besheba and Tymora seperate. However, I realized luck is much better if it is neither malevolent or benevolent but merely fickle. Of course, I think "The Consolation of Philosophy" is one of the best books ever written.

Ubato - Dinosaurs are awesome.

Umberlee - The underwater civilizations are well developed in the Realms, and Umberlee represents the Ocean's capricious nature as well as anyone. Sure under the ocean it isn't nearly so inhospitable, but the things that live beneath the waves (like kraken and sahuagin) are pretty damn scary.

Waukeen - As a merchant goddess she is boring. But as a goddess of greed, wealth and glorious, glorious ostentation she is a winner. I should know, I played a Sembian paladin of her before the rogue/paladin multi-class became horribly unplayable. Every moment of his justification for money-grubbing, shady dealing, and abuse of civic authority (thanks to the Power of Faerun sourcebook) was magnificently petty.

P.S. sorry about the edits, accidentally posted when I had the names of 4 dieties written down, and needed to post the complete list so it would make sense.
 
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Hmmmm, good question.

Up with These!

Bane - got to have the evil warlord of the gods
Silvanus - as the nature deity
Talos - for nature as a cruel and destructive force
Lathander - as the classic goodly sun deity
Shar - our lady of darkness
Tyche - goddess of good and bad fortune
The Triad - Tyr/Ilmater/Torm already grouped for your convenience

Down with These!

Waukeen - Even in Amn she doesn't get (or deserve) much respect
Cyric - just put this one to bed. You had your chances to make him cool and blew them all.
Kelemvor - OK, just the thought of Kelemvor (KELEMVOR?!?!) as the god of the dead makes my stomach turn. Who the heck thought he was a good pick?
Sharess - just return her to the Mulhorandi pantheon where she's far more interesting and get rid of that confusion laden name
Finder Wyvernspur - 'Nuff said

The rest I'm neutral on.
 
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Auril -- A keeper!
Bane -- Meh.
Beshaba -- Who?
Chauntea -- Who?
Cyric -- Die right now.
Denier -- Who?
Eldath -- Meh.
Gond -- Sure, why not.
Lathander -- A keeper! Generic, but useful.
Malar -- On the positive side.
Moander -- Who?
Torm -- On the positive side.
Shaundakul -- Meh.
Sune -- Sure, why not.
Talos -- I'm a fan.
Tymora -- Sure, why not.
Ubato -- Meh. Could be done better with totem spirits.
Waukeen -- Die right now.

Cheers, -- N
 

I would give the boot to every single one that comes from an Earth mythology, and do away with all that 'came from another world' business. So bye bye Tyr and Mielikki and Horus-Re, etc. It is time to put a final bullet in the meta-setting-travel-from-one-prime-to-the-next stuff.
 


IanB said:
I would give the boot to every single one that comes from an Earth mythology, and do away with all that 'came from another world' business. So bye bye Tyr and Mielikki and Horus-Re, etc. It is time to put a final bullet in the meta-setting-travel-from-one-prime-to-the-next stuff.

Definately.

I would also completely nix the elven, dwarven, halfling and gnomish pantheons. I wouldn't even keep Corellan Laretheon, Moradin, Yondolla or Garl Glittergold. This is because the racial dieties just pretty much overlap the human pantheon anyway, so they are too boring to keep track of. Who plays a cleric of Helani Celanil when they can play a cleric of Sune anyway?
 

I agree with booting the "real world" deities (Tyr, Loviatar, Tyche, etc), but I'd keep at least a handful of the non-human deities around as well.

Go you Good Thing! : Auril, Bane, Chauntea, Lathander, Malar, Myrkul/Jergal/Bhaal (any of these three), Selune, Shar, Tempus, Torm, Umberlee, Waukeen.

I hope to see githyanki building new towns on your floating hulk in the Astral Plane: Cyric, Eldath, Kelemvor, Cyric, Talos, all the "real world" deities, and Cyric.
 


I always thought FR didn't have enough deities.

I basically believe that there are two approaches to polytheistic pantheon design. Either you come up with a tight group of 5-12 deities that collectively incarnate the breadth of human experience (BotR, Bujold's 5 Chalion deities) or you have an impossibly complex universe of many dieties which overlap each other and fight for even the smallest niches.

What I find interesting is many real wold polytheistic religions often did both. For example, the Greek pantheon is dominated by the big 12 Olympians, but features on the edges of its mythology a veritable menagery of lesser gods, demigods, old gods, and so forth.

The FR pantheon always struck me at its heart as being rather childish. It basically seemed to look at each of the classes and say, "I need a god of fighters, rangers, wizards, paladins, druids, and, oh, a few gods of baby killing for the villains." I saw absolutely no evidence that it could ever be made to come together as a tight group of theasaurus spanning incarnates. However, as the pantheon/cosmology grew in the direction of a Nehwonian '1000 new gods appearing every Thursday' it became more interesting to me, to the point that it was beginning to have a few deities that were somewhat interesting to explore. This is crucial, because I like playing a cleric, but I'm not going to play a cleric if it doesn't offer the right RP experience and that requires a diety that is complex enough that you can at least pretend he or she is interesting to follow.

FR doesn't need fewer dieties. It needs to inject another 100 or so into it. As for gods that need to go, Cyric was never as interesting as the gods he murdered.
 

I'm hoping that Torm manages to survive. He's been perfect for my PCs with "knight in shining armour" ideals, more so than the somewhat dull and too Norse Tyr. I'd also like to see Selûne enter a "waxing moon" time in her faith. Bane is a good deity for villains; he should grow in power after Cyric's imprisonment.

Celebrim said:
As for gods that need to go, Cyric was never as interesting as the gods he murdered.

Agree. He's always come off as such a punk; even killing Mystra isn't enough to change that.
 

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