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[4e] From the Ruins (closed) - OOC


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Mondel Darkbark Dwarven Fighter.

====== Created Using Wizards of the Coast D&D Character Builder ======
Mondel Darkbark, level 1
Dwarf, Fighter
Fighter Talents: One-handed Weapon Talent

FINAL ABILITY SCORES
Str 16, Con 18, Dex 12, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
Str 16, Con 16, Dex 12, Int 10, Wis 12, Cha 8.


AC: 11 Fort: 16 Reflex: 11 Will: 12
HP: 33 Surges: 13 Surge Value: 8

TRAINED SKILLS
Intimidate +4, Endurance +11, Athletics +8, Nature +7

UNTRAINED SKILLS
Acrobatics +1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +4, Heal +2, History, Insight +2, Perception +2, Religion, Stealth +1, Streetwise -1, Thievery +1

FEATS
Level 1: Defender of the Wild

POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Brash Strike
Fighter encounter 1: Shield Bash
Fighter daily 1: Comeback Strike

ITEMS
Battleaxe, Heavy Shield, Scale Armor, Adventurer's Kit, Backpack (empty), Bedroll, Crossbow, Crossbow Bolts (20), Potion of Healing (heroic tier) (2)

After the empire crumbled under the earth's might, the Darkbark clan flee the tunnels under the mountains, and wandered the forests. They developed a deep connection with the primordial beings of the earth, and established a grove in the forest. Most of them where still the sturdy fighters of the mines, but many became priests of the primordial, druids, wardens, rangers, even barbarians with deep traditional roots in their new way of life. Molden Darkbark was an old dwarf, with his mind fresh of memories of the oppression and the dwarves way of life in the mines. He developed a connection with the primordials, but he remains respectful of the ancestors. His mind struggled with the contrast of cultures.
Seeking enlightenment, the old dwarf abandoned his community, and wandered to Tyral, in search for answers.
 

Very nice, Voda.

There are some technical issues with the character. The biggest is that he's only level 1. You should level him up to 3. Also, don't forget to equip the armor and shield, and also to factor in the +1 enhancement bonuses for level 3.

The backstory sounds very good.
 



Looks good, WD. A note on the cosmology of Tantas: while the feywild is there, none of the primary races of the world are actually from the plane anymore. Gnomes and eladrin do feel more comfortable there than other races, however the plane is much more forbidding and dangerous than the feywild is in the assumed setting.

Am I reading it right in that you have Horrid Whispers and Shield prepared? Also, is Grayven still a member of the College of Fire or has he moved on?

The original hook to get the group together will have a common thread, but I want to get all the characters' backstories and builds before I decide if I'm going to ask anyone to have a new element in their history.
 

Ok here is The background/description/personality of Cole Cinder, the dwarven pyromancer (warlock). [sblock=Cole Cinder] Background: Cole cinder was raised in the outlying edges of the borders of the kingdom of Tyral. Being the youngest of his siblings, he had no idea why his family couldn’t live in the city proper where there were other kids closer to his own age to play with. The Cinder Clan had resettled on the very edge of a fiery chasm where the red glow of the earth’s blood would sizzle and pop endlessly. While this chasm provided the clan with all the heat it needed to ply its trade in armor and weapon craft, it provided another fascination for the youngest Cinder.
He would stare into the blazing maw for hours on end. And once it was clear that Cole was not becoming big and strong like his many brothers, and had no interest in the metal-crafting trade, he was left pretty much to his own devices. So when he started talking to something within the magma, nobody really noticed – at least not right away. He started getting angrier with each passing month, and his skin got very dark from the heat of lava that he stared into every day. When his family noticed the changes in the teenager they were of course concerned, albeit in a very Dwarven way. They insisted that he come help in the forge. There were quite a few mixed reactions when they learned that the baby of the family had gained some mastery over the very fire they used to heat their machinations. His brothers were amazed that his slight build could hold such power, and that his years of meditation at the flame’s mouth had tempered his flesh just like their family’s steel with great endurance. His parents were happy at first that he could start to contribute to the business, if in a slightly different way. But when his temper came with bursts of flame, it started becoming clear that the forge was not the place for him. So Cole made his way the city to find his path, but could still be found often at the chasms brink, either in deep meditation or holding one side of in depth conversations on the true nature of fire.
He found many people in the city that would pay him to use his mastery of flame to their advantage, and even a few others that shared his fascination. So Cole Cinder can be found most nights standing at the wide hearths of the local taverns with others that crave the flames embrace, or even talking to the fire still when he nobody else will listen.
Description: Cole Cinder is slightly built for a dwarf, but his skin is almost as hard as iron to the touch. He stands a little below average height for a dwarf at 4ft tall, but his fiery disposition more than makes up for that. His skin is darkly tanned from years at the lava’s edge, and his dark eyes always seem to be bloodshot and swirling with bits of ash. Instead of a traditional beard Cole wears hid wiry red hair short with mutton chops that hang several inches below his rounded jaw, leaving his dimpled, but strong chin bare to the world.
Personality: Everything seems to be fire or fuel to this brash young dwarf. To say he is a hothead would be a completely justifiable pun. He reacts to every insult like someone had raped his sister (like every teenager does), but he literally has the firepower to back up his threats. He isn’t evil, so much as a loaded gun without a target. And in a world where words can truly have life or death consequences, taking cheap shots at an impetuous young pyromancer is the quickest way to meet your maker.[/sblock]
 

Ok here is The background/description/personality of Cole Cinder, the dwarven pyromancer (warlock). [sblock=Cole Cinder] Background: Cole cinder was raised in the outlying edges of the borders of the kingdom of Tyral. Being the youngest of his siblings, he had no idea why his family couldn’t live in the city proper where there were other kids closer to his own age to play with. The Cinder Clan had resettled on the very edge of a fiery chasm where the red glow of the earth’s blood would sizzle and pop endlessly. While this chasm provided the clan with all the heat it needed to ply its trade in armor and weapon craft, it provided another fascination for the youngest Cinder.
He would stare into the blazing maw for hours on end. And once it was clear that Cole was not becoming big and strong like his many brothers, and had no interest in the metal-crafting trade, he was left pretty much to his own devices. So when he started talking to something within the magma, nobody really noticed – at least not right away. He started getting angrier with each passing month, and his skin got very dark from the heat of lava that he stared into every day. When his family noticed the changes in the teenager they were of course concerned, albeit in a very Dwarven way. They insisted that he come help in the forge. There were quite a few mixed reactions when they learned that the baby of the family had gained some mastery over the very fire they used to heat their machinations. His brothers were amazed that his slight build could hold such power, and that his years of meditation at the flame’s mouth had tempered his flesh just like their family’s steel with great endurance. His parents were happy at first that he could start to contribute to the business, if in a slightly different way. But when his temper came with bursts of flame, it started becoming clear that the forge was not the place for him. So Cole made his way the city to find his path, but could still be found often at the chasms brink, either in deep meditation or holding one side of in depth conversations on the true nature of fire.
He found many people in the city that would pay him to use his mastery of flame to their advantage, and even a few others that shared his fascination. So Cole Cinder can be found most nights standing at the wide hearths of the local taverns with others that crave the flames embrace, or even talking to the fire still when he nobody else will listen.
Description: Cole Cinder is slightly built for a dwarf, but his skin is almost as hard as iron to the touch. He stands a little below average height for a dwarf at 4ft tall, but his fiery disposition more than makes up for that. His skin is darkly tanned from years at the lava’s edge, and his dark eyes always seem to be bloodshot and swirling with bits of ash. Instead of a traditional beard Cole wears hid wiry red hair short with mutton chops that hang several inches below his rounded jaw, leaving his dimpled, but strong chin bare to the world.
Personality: Everything seems to be fire or fuel to this brash young dwarf. To say he is a hothead would be a completely justifiable pun. He reacts to every insult like someone had raped his sister (like every teenager does), but he literally has the firepower to back up his threats. He isn’t evil, so much as a loaded gun without a target. And in a world where words can truly have life or death consequences, taking cheap shots at an impetuous young pyromancer is the quickest way to meet your maker.[/sblock]

Very nice, Vertexx. I like the twist on the pact. I did just notice that you have an item from the Eberron Player's Guide in your equipment. I don't have access to that book, so I'm not certain what inferno oil does. Could it be swapped for alchemist's fire?
 

Its just a sling bullet that gives the target vulnerability fire 5 for the rest of the encounter (if it hits), as opposed to a splash weapon that deals less fire dmg than my at-will attack power. I don't know if its cool to put ever-burning on a rod instead of a torch, let me know.
 
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Its just a sling bullet that gives the target vulnerability fire 5 for the rest of the encounter (if it hits), as opposed to a splash weapon that deals less fire dmg than my at-will attack power. I don't know if its cool to put ever-burning on a rod instead of a torch, let me know.

I'll let you try the initial 4 and see how they play, but expect them to be hard to find under the best circumstances. I would have no problem with you using an everburning rod as an implement and the idea sounds very fun.
 

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