I have been thinking of running a game using many ideas from 4th edition as a basic template.
However for me I do not like the 4th edition magic items/treasure rules and have been trying to think of alternatives which are similar to that of a fairly low magic 1st edition campaign.
The basic rules of 4th edition assume a certain level of magic which I would maintain using ideas from the 4th Ed DMG2. As an example of what I am planning - you would not obtain a vicious weapon +3 at lvl 12 but would
instead train with a master warrior who knows how to hit especially telling blows. This would be used for most weapons, armor and neck slot items. However there would still be a place for truly enchanted items on a case by
case basis (Holy avengers being one example that comes to mind although these may be spontaneously created by the gods for an especially devout paladin for example).
On the other hand I would also like to include hi-quality armors such as Drow-mesh, Godplate etc as well as hi-quality crafted weapons of similar manufacture which can only be created by exceptional smiths, weavers etc based on item type.
My question is, how expensive should the higher levels of armor/weapons be?
Any other ideas/thoughts regarding this would be most appreciated. (if this is not an apprpriate venue for this question I will be happy to remove it as I am not interested in flaming edition wars)
However for me I do not like the 4th edition magic items/treasure rules and have been trying to think of alternatives which are similar to that of a fairly low magic 1st edition campaign.
The basic rules of 4th edition assume a certain level of magic which I would maintain using ideas from the 4th Ed DMG2. As an example of what I am planning - you would not obtain a vicious weapon +3 at lvl 12 but would
instead train with a master warrior who knows how to hit especially telling blows. This would be used for most weapons, armor and neck slot items. However there would still be a place for truly enchanted items on a case by
case basis (Holy avengers being one example that comes to mind although these may be spontaneously created by the gods for an especially devout paladin for example).
On the other hand I would also like to include hi-quality armors such as Drow-mesh, Godplate etc as well as hi-quality crafted weapons of similar manufacture which can only be created by exceptional smiths, weavers etc based on item type.
My question is, how expensive should the higher levels of armor/weapons be?
Any other ideas/thoughts regarding this would be most appreciated. (if this is not an apprpriate venue for this question I will be happy to remove it as I am not interested in flaming edition wars)