Orcus - MM & E3
Demogorgon - MM2
Yeenoghu (?) - Dragon Annual 2009
These are demon lords, not gods.
Well, not to you...
Well played, sir.
On another tangent, I've long been considering a two or three session mini-adventure where the players roll up 30th level characters with the express purpose of taking on Vecna. I'd like to see how the gods actually play out.
Yea, I fully endorse gods with stats. When I was a kid I loved my brand new six legged horse.
Wikipedia said:In Norse mythology, Sleipnir (Old Norse "slippy"[1] or "the slipper"[2]) is an eight-legged horse.
It's kind of interesting (and part of where 4E is going back to ideas from 1E AD&D) that gods are given hit points, powers and count as legitimate encounters. It made the end of Queen of the Demonweb pits epic and it seems to be a good way to end a campaign (and nobody is too upset if it finishes with a TPK -- it is a god/goddess after all).
I'm comfortable with Underdark including one stat block for a deity (Torog) for use in an epic-level campaign. But a whole book full of deific statblocks would not appeal (in either 3e or 4e).It's not anything new to 4e though. 3e had two whole books with deific statblocks (though this approach was at the time often derided), so it's interesting to see this viewed as a positive thing with 4e.
It's not anything new to 4e though. 3e had two whole books with deific statblocks (though this approach was at the time often derided), so it's interesting to see this viewed as a positive thing with 4e.
I'm a fan of deity stats, but 3e's book was un-usable. Vast pagecount taken up by CR 50 + twinked un-slay-able uber-characters, and two paragraphs about the priests.
4e's gods you are expected to actually use in a fight. Which I appreciate.![]()
It's not anything new to 4e though. 3e had two whole books with deific statblocks (though this approach was at the time often derided), so it's interesting to see this viewed as a positive thing with 4e.
Yes, 3e's "Here are the stats - but don't use them!" approach was not good. 1e had a similar problem, though IME many 1e deities felt too weak, not too strong, being very easy to kill by high level PCs. A few with special not-die powers like Druaga and Hel did earn places of respect IMC, though.
Interestingly, D&D 4e tries to have it both ways. The DMG (ch 9) describes gods as made up of astral essence, immaterial and located in multiple places at once, etc - but , if (i) a god chooses to take physical form, and (ii) the right rituals are performed to bind a god to that physical form, then the god can be killed by mortal heroes.1) I see this as the Michael Moorcock approach where it is possible for a great (i.e. epic) heart to fight with dieities and win (with the right items and trickery).
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2) Deities are eternal principles or beings of vast power. They are beyond human comprehension or knowledge. They cannot be directly attacked by mortal beings.
Interestingly, D&D 4e tries to have it both ways. The DMG (ch 9) describes gods as made up of astral essence, immaterial and located in multiple places at once, etc - but , if (i) a god chooses to take physical form, and (ii) the right rituals are performed to bind a god to that physical form, then the god can be killed by mortal heroes.
I'm kind of against what Scales of War did when the concept died with the deity, however. It kind of forces your hand as a DM, and goes against that epic feel. When Osiris died, it didn't end the idea of a leadership, it just passed on to the next god!