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D&D Older Editions, OSR, & D&D Variants
4e Gods with Stats
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<blockquote data-quote="Votan" data-source="post: 5105125" data-attributes="member: 18680"><p>There are two traditions with Fantasy Deities. </p><p></p><p>1) I see this as the Michael Moorcock approach where it is possible for a great (i.e. epic) heart to fight with dieities and win (with the right items and trickery). Think of Corum using the hand of Kwill to destroy the heart of Arioch in the Knight of Swords. </p><p></p><p>Or, for a more modern example, see Steven Erikson's works were deities have human foibles and can actually die.</p><p></p><p>Or Glen Cook has taken this tack in several books. Even Tolkien nodded to this tradition when the elf king Fingolfin maimed Melkor. </p><p></p><p>Stat blocks for deities make sense in this tradition of fantasy. </p><p></p><p>2) Deities are eternal principles or beings of vast power. They are beyond human comprehension or knowledge. They cannot be directly attacked by mortal beings. </p><p></p><p>This too has a strong fantasy tradition; often from myth and legend. </p><p></p><p></p><p>You can pick which ones makes for a better world for your characters. But I like the idea that Deities are major challenges even for 30th level characters and the 4E system would not work without the level cap (otherwise they could become trivial challenges, which they should never be).</p></blockquote><p></p>
[QUOTE="Votan, post: 5105125, member: 18680"] There are two traditions with Fantasy Deities. 1) I see this as the Michael Moorcock approach where it is possible for a great (i.e. epic) heart to fight with dieities and win (with the right items and trickery). Think of Corum using the hand of Kwill to destroy the heart of Arioch in the Knight of Swords. Or, for a more modern example, see Steven Erikson's works were deities have human foibles and can actually die. Or Glen Cook has taken this tack in several books. Even Tolkien nodded to this tradition when the elf king Fingolfin maimed Melkor. Stat blocks for deities make sense in this tradition of fantasy. 2) Deities are eternal principles or beings of vast power. They are beyond human comprehension or knowledge. They cannot be directly attacked by mortal beings. This too has a strong fantasy tradition; often from myth and legend. You can pick which ones makes for a better world for your characters. But I like the idea that Deities are major challenges even for 30th level characters and the 4E system would not work without the level cap (otherwise they could become trivial challenges, which they should never be). [/QUOTE]
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