Emirikol
Adventurer
The evolution of D&D has gone from basic to complicated and schisms back and forth.
Remember when there used to be 5 different saving throws? Now three.
Remember when there used to be 15 different versions of weapon damage for every name ever put on a pole-arm? Now there's three.
Remember when there used to be 10 different skills categories (Dung surv. guide or basic skills-gazetteer)? Now there's what? 30?
There has never been the likeness of "Feats" before, but that's another thing that's grown out of control.
I really hope that in 4.0 the # of feats and skills is greatly reduced to 'major categories.' That aspect of character creation and character 'maintenance & accounting' is really lame.
jh
I'd also like to see more 'low-level' adjustments to reward players earlier, but not throw massively overpowering ability advances at every level advance.
Remember when there used to be 5 different saving throws? Now three.
Remember when there used to be 15 different versions of weapon damage for every name ever put on a pole-arm? Now there's three.
Remember when there used to be 10 different skills categories (Dung surv. guide or basic skills-gazetteer)? Now there's what? 30?
There has never been the likeness of "Feats" before, but that's another thing that's grown out of control.
I really hope that in 4.0 the # of feats and skills is greatly reduced to 'major categories.' That aspect of character creation and character 'maintenance & accounting' is really lame.
jh
I'd also like to see more 'low-level' adjustments to reward players earlier, but not throw massively overpowering ability advances at every level advance.