doctormandible
First Post
I realize that a similar post was already made but it seems that said post has turned into a rambling argument. So here's v2.0.
I just ran my first 4e playtest (using the PHB lite and Monsters and More.) There we six of us (1 DM + 5 players). Two of the players had never played a role-playing game before that day. I had only read over the PHB lite once, skimming over parts. That said I can easily say that I have never seen an rpg grasped so quickly as 4th edition. I observed that even the Wizard was not discouraged by a lack of combat options (an undeniable ailment of low-level 3e wizards). And the Half-ling Paladin was a stone cold B.A. - despite the player's self imposed comedically humble nature. Point is, the classes seemed balanced, mostly.
Of course the adventure had its lulls. Many of the player's, even the seasoned, were disinterested in story line. Probably because it was a one-shot with pre-gen characters. In fact, we ended the adventure early. Though I attribute that mostly to the fact that we were still playing at 9pm on a Saturday - not our normal time. So what I'm trying to say is this: in response to the original pre-test post, 4e went well.
*Also, anyone who plays a LG paladin that issues a divine challenge and then RUNS AWAY should be stripped of their paladin abilities. Any LG deity would vomit with rage if one of their followers did that. There's a solution to Divine Challenge.
I just ran my first 4e playtest (using the PHB lite and Monsters and More.) There we six of us (1 DM + 5 players). Two of the players had never played a role-playing game before that day. I had only read over the PHB lite once, skimming over parts. That said I can easily say that I have never seen an rpg grasped so quickly as 4th edition. I observed that even the Wizard was not discouraged by a lack of combat options (an undeniable ailment of low-level 3e wizards). And the Half-ling Paladin was a stone cold B.A. - despite the player's self imposed comedically humble nature. Point is, the classes seemed balanced, mostly.
Of course the adventure had its lulls. Many of the player's, even the seasoned, were disinterested in story line. Probably because it was a one-shot with pre-gen characters. In fact, we ended the adventure early. Though I attribute that mostly to the fact that we were still playing at 9pm on a Saturday - not our normal time. So what I'm trying to say is this: in response to the original pre-test post, 4e went well.
*Also, anyone who plays a LG paladin that issues a divine challenge and then RUNS AWAY should be stripped of their paladin abilities. Any LG deity would vomit with rage if one of their followers did that. There's a solution to Divine Challenge.