BlackMoria
First Post
In real life, people die ignoble and meaningless deaths. So it should be the same in the D&D game.
I don't believe that it is good to bend over backwards to ensure that PCs die a 'good' death.
Even a completely unheroic death can be memorable and more importantly, a good teaching point, if the death is due to poor decision making, poor tactics or downright player hubris.
Deaths due to lousy die rolls can be mitigated without formalizing some mechanic in 4E to ensure a 'meaningful' death. This can be accomplished by using action points, hero points or good ol' DM die fudging.
Making rules to save characters from the owning player's own idiocy or hubris does a disservice by allowing such behaviors to continue.
I don't believe that it is good to bend over backwards to ensure that PCs die a 'good' death.
Even a completely unheroic death can be memorable and more importantly, a good teaching point, if the death is due to poor decision making, poor tactics or downright player hubris.
Deaths due to lousy die rolls can be mitigated without formalizing some mechanic in 4E to ensure a 'meaningful' death. This can be accomplished by using action points, hero points or good ol' DM die fudging.
Making rules to save characters from the owning player's own idiocy or hubris does a disservice by allowing such behaviors to continue.