thecasualoblivion
First Post
After playing/running 4E for a while, and getting to know the PHB backwards, forwards, and sideways, I've found that the 8 classes presented there each match up with one race better than the others, and is a different race in each case. Some of the matchups are obvious, some less so:
Dragonborn Fighter--Cha isn't necessarily a Fighter stat, but it is the stat used in the Fighter's two most useful noncombat skills(Intimidate/Streetwise) so it won't go to waste. Dragon Breath is great for marking a group, and Fighters benefit from a high Constitution, which benefits the Dragonborn's racial abilities. Some races are also well suited to the Fighter(Dwarves and Elves particularly), but the synergy between Dragon Breath and Combat Challenge combined with +2 Str ices this.
Dwarf Cleric--Makes for a great Str/Wis cleric, easily having 15 Con as well. Dwarven Weapon Training gives you +2 damage and proficiency with the Halberd, which is very nice on a Cleric.
Eladrin Warlord--This one might be a bit of a surprise, but it shouldn't be. Eladrin can get 18 intelligence easily, which is what your Tactical Warlord wants. 16 Strength is fine on a character who uses weapons with +3 proficiency, which include the Longsword and Greatspear. Eladrin Soldier is teh sex on a Warlord.
Elf Ranger--Duh. Though it bears mentioning that you can build an Elf Ranger with the stat array 16str, 12con, 18dex, 10int, 14wis, 8cha for a Ranger who uses both bows and two weapons well, and is probably the most interesting Ranger to play, especially when they get the "Drizzt is awesome" feat at Paragon(Scimitar Dance).
Half-Elf Paladin--The stat array for Half-Elf works well on a Paladin, using Charisma as your main stat, and Constitution is not wasted on a Paladin. Insight and Diplomacy bonuses make for a character who is socially proficient, and you also get the sweet human feats and
(as of right now) Eldritch Blast/Eyebite to play with. Can even have a solid Wisdom if you don't mind dumping Strength.
Halfling Rogue--Its that obvious.
Human Wizard--Above all classes, Wizards benefit the most from the third at-will power. Wizards aren't demanding in terms of secondary/tertiary stats, so the lone +2 doesn't hurt Wizards at all. Humans make the best Wizards in 4E.
Tiefling Warlock--The third of the completely obvious choices.
Dragonborn Fighter--Cha isn't necessarily a Fighter stat, but it is the stat used in the Fighter's two most useful noncombat skills(Intimidate/Streetwise) so it won't go to waste. Dragon Breath is great for marking a group, and Fighters benefit from a high Constitution, which benefits the Dragonborn's racial abilities. Some races are also well suited to the Fighter(Dwarves and Elves particularly), but the synergy between Dragon Breath and Combat Challenge combined with +2 Str ices this.
Dwarf Cleric--Makes for a great Str/Wis cleric, easily having 15 Con as well. Dwarven Weapon Training gives you +2 damage and proficiency with the Halberd, which is very nice on a Cleric.
Eladrin Warlord--This one might be a bit of a surprise, but it shouldn't be. Eladrin can get 18 intelligence easily, which is what your Tactical Warlord wants. 16 Strength is fine on a character who uses weapons with +3 proficiency, which include the Longsword and Greatspear. Eladrin Soldier is teh sex on a Warlord.
Elf Ranger--Duh. Though it bears mentioning that you can build an Elf Ranger with the stat array 16str, 12con, 18dex, 10int, 14wis, 8cha for a Ranger who uses both bows and two weapons well, and is probably the most interesting Ranger to play, especially when they get the "Drizzt is awesome" feat at Paragon(Scimitar Dance).
Half-Elf Paladin--The stat array for Half-Elf works well on a Paladin, using Charisma as your main stat, and Constitution is not wasted on a Paladin. Insight and Diplomacy bonuses make for a character who is socially proficient, and you also get the sweet human feats and
(as of right now) Eldritch Blast/Eyebite to play with. Can even have a solid Wisdom if you don't mind dumping Strength.
Halfling Rogue--Its that obvious.
Human Wizard--Above all classes, Wizards benefit the most from the third at-will power. Wizards aren't demanding in terms of secondary/tertiary stats, so the lone +2 doesn't hurt Wizards at all. Humans make the best Wizards in 4E.
Tiefling Warlock--The third of the completely obvious choices.