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General Tabletop Discussion
D&D Older Editions
4E-ing 3.5E multiclassing
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<blockquote data-quote="Runestar" data-source="post: 4531770" data-attributes="member: 72317"><p>And what are you going to do for concepts which may require more than 2 classes to flesh out properly? </p><p></p><p>On one hand, your idea has potential (in that it actually allows viable spellcaster multiclassing for a change), and players no longer have to worry about meeting nonsensical prc requirements. </p><p></p><p>On the other hand, it also seems limiting, in that players no longer have near-free rein in mixing and matching various classes/prcs to create that custom build they want/need to suit their unique character concept. Classes are ultimately a metagame concept (closest analogy I can think of are lego bricks), and if someone requires 7-8 different classes, then so be it.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But in the end, I seem to lose more than I gain? 4e multiclassing is a bug, not a feature. Shame on you for even contemplating about exporting it to other systems!!! <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4531770, member: 72317"] And what are you going to do for concepts which may require more than 2 classes to flesh out properly? On one hand, your idea has potential (in that it actually allows viable spellcaster multiclassing for a change), and players no longer have to worry about meeting nonsensical prc requirements. On the other hand, it also seems limiting, in that players no longer have near-free rein in mixing and matching various classes/prcs to create that custom build they want/need to suit their unique character concept. Classes are ultimately a metagame concept (closest analogy I can think of are lego bricks), and if someone requires 7-8 different classes, then so be it.:) But in the end, I seem to lose more than I gain? 4e multiclassing is a bug, not a feature. Shame on you for even contemplating about exporting it to other systems!!! :rant: [/QUOTE]
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