D&D 3E/3.5 4E-ing 3.5E multiclassing

Hello all,

I've never been a fan of multiclassing. As a mechanical point of view, you get a few awesome combinations, and a lot of cases where you end up losing much (in terms of power).

I like the 4E idea behind multiclassing. You keep your main class but you can add powers from another class.

So, for my 3.666 Homebrew, here's what I plan on doing:

First of all, I'm banning traditional multiclassing. Secondly, I'm using 22 different base classes (taken from the PHB, various Complete books and the PHB II). Thirdly, I give out 1 feat every odd level (and no extra feats for humans at 1st level because I don't plan on using other races than humans).

Basically, you use your feats to multiclass. Each time you take a feat, you "gain a level" in the class you multiclassed into. You can't multiclass in more than one class, and you can't multiclass into a class with similar abilities (ie if you're a Rogue you can't multiclass into Ninja. If you're a Wizard, you can't multiclass into Sorcerer).

If you use all your feats to multiclass, you basically end up as a 20th-level character of a primary class that also has the abilities of a 10th-level character of another class. Multiclassing doesn't change the hp you gain, your BAB (usually), your saves or your skills.

It sounds powerful, and in certain cases I think it is, but by multiclassing fully you're giving up your feats that you could use to help your primary class's abilities.

So, without further ado, here are my Multiclass feats.

Multiclassed Archivist (From Heroes of Horror. Basically, gain the Archivist's spellcasting ability)
[sblock]MULTICLASSED ARCHIVIST [MULTICLASS]
Prerequisites: Cannot cast divine spells, must own a prayerbook.
Benefit:
1st feat: For spellcasting purposes, the character is considered a 1st-level Archivist. The character’s prayerbook contains all 0-level cleric spells, plus (3 + Int mod) 1st-level spells.
2nd feat: For spellcasting purposes, the character is considered a 2nd-level Archivist. The character may add two spells of 1st level or lower to his prayerbook.
3rd feat: For spellcasting purposes, the character is considered a 3rd-level Archivist. The character may add two spells of 2st level or lower to his prayerbook.
4th feat: For spellcasting purposes, the character is considered a 4th-level Archivist. The character may add two spells of 2st level or lower to his prayerbook.
5th feat: For spellcasting purposes, the character is considered a 5th-level Archivist. The character may add two spells of 3rd level or lower to his prayerbook.
6th feat: For spellcasting purposes, the character is considered a 6th-level Archivist. The character may add two spells of 3rd level or lower to his prayerbook.
7th feat: For spellcasting purposes, the character is considered a 7th-level Archivist. The character may add two spells of 4th level or lower to his prayerbook.
8th feat: For spellcasting purposes, the character is considered a 8th-level Archivist. The character may add two spells of 4th level or lower to his prayerbook.
9th feat: For spellcasting purposes, the character is considered a 9th-level Archivist. The character may add two spells of 5th level or lower to his prayerbook.
10th feat: For spellcasting purposes, the character is considered a 10th-level Archivist. The character may add two spells of 5th level or lower to his prayerbook.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Bard (I think this one is powerful)
[sblock]MULTICLASSED BARD [MULTICLASS]
Prerequisites: Cannot cast arcane spells, Trained Perform.
Benefit:
1st feat: For spellcasting and bardic music purposes, the character is considered a 1st-level Bard.
2nd feat: For spellcasting and bardic music purposes, the character is considered a 2nd-level Bard.
3rd feat: For spellcasting and bardic music purposes, the character is considered a 3rd-level Bard.
4th feat: For spellcasting and bardic music purposes, the character is considered a 4th-level Bard.
5th feat: For spellcasting and bardic music purposes, the character is considered a 5th-level Bard.
6th feat: For spellcasting and bardic music purposes, the character is considered a 6th-level Bard.
7th feat: For spellcasting and bardic music purposes, the character is considered a 7th-level Bard.
8th feat: For spellcasting and bardic music purposes, the character is considered a 8th-level Bard.
9th feat: For spellcasting and bardic music purposes, the character is considered a 9th-level Bard.
10th feat: For spellcasting and bardic music purposes, the character is considered a 10th-level Bard.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Beguiler (gives the spellcasting ability of a Beguiler)
[sblock]MULTICLASSED BEGUILER [MULTICLASS]
Prerequisites: Cannot cast arcane spells.
Benefit:
1st feat: For spellcasting purposes, the character is considered a 1st-level Beguiler. The character also gains the Beguiler’s Armored Mage special ability.
2nd feat: For spellcasting purposes, the character is considered a 2nd-level Beguiler.
3rd feat: For spellcasting purposes, the character is considered a 3rd-level Beguiler.
4th feat: For spellcasting purposes, the character is considered a 4th-level Beguiler.
5th feat: For spellcasting purposes, the character is considered a 5th-level Beguiler.
6th feat: For spellcasting purposes, the character is considered a 6th-level Beguiler.
7th feat: For spellcasting purposes, the character is considered a 7th-level Beguiler.
8th feat: For spellcasting purposes, the character is considered a 8th-level Beguiler.
9th feat: For spellcasting purposes, the character is considered a 9th-level Beguiler.
10th feat: For spellcasting purposes, the character is considered a 10th-level Beguiler.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Berserker (renamed and slightly modified Barbarian. In this one, one of the feats actually improves the character's BAB. I'm still not sure I wrote the feat correctly, but the basic idea gets through, I hope)
[sblock]MULTICLASSED BERSERKER [MULTICLASS]
Prerequisites:
Benefit:
1st feat: The character gains the Berserker’s Rage ability. He may use that ability once per day.
2nd feat: The character gains the Berserker’s Uncanny Dodge special ability.
3rd feat: The character gains the Endurance feat. If he already has this feat, he may choose another.
4th feat: The character may use rage an additional time each day.
5th feat: The character gains Improved Uncanny Dodge.
6th feat: The character gains the Diehard feat. If he already has this feat, he may choose another.
7th feat: The character gains the Berserker’s Damage Reduction special ability (DR 1/-)
8th feat: The character may rage an additional time each day.
9th feat: If the character’s base attack bonus is inferior to his level, it improves by 1 (take this improvement into account when determining additional attacks for a high BAB, BAB feat prerequisites, etc.).
10th feat: The character’s Damage Reduction ability improves tu DR 2/-.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Champion (renamed Paladin, and I am using Unearthed Arcana's non-LG paladin variants)
[sblock]MULTICLASSED CHAMPION [MULTICLASS]
Prerequisites: Cannot Turn Undead, Cannot cast divine spells, LG or LE or CG or CE.
Benefit:
1st feat: The character gains the Aura of Good/Evil, Detect Evil/Good and Smite Evil/Good abilities of a Champion of her alignment.
2nd feat: The character gains the Divine Grace. The Divine Grace bonus cannot be superior to the number of Multiclassed Champion feats the character has. The character also gains the Lay on Hands / Deadly Touch ability (depending on her alignment). For the purpose of the Lay on Hands / Deadly Touch ability, the character is considered a Champion of a level equal to the number of Multiclassed Champion feats she has.
3rd feat: The character gains the Aura of Courage / Resolve / Despair / Debilitating Aura special ability corresponding to her alignment. The character also gains the Divine Health special ability.
4th feat: The character gains the ability to Turn or Rebuke undead (depending on her alignment). The character can Turn or Rebuke undead as a Champion of a level equal to the number of Multiclassed Champion feats she has.
5th feat: The character gains an additional daily use of Smite Evil/Good. Furthermore, the character gains the Charging Smite ability.
6th feat: The character may use Remove/Cause disease once per week.
7th feat: For spellcasting purposes, the character is considered a Champion of 7th level.
8th feat: For spellcasting purposes, the character is considered a Champion of 8th level.
9th feat: The character may use Remove/Cause disease twice per week.
10th feat: The character gains an additional daily use of Smite Evil/Good.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Cleric (I think this ove is powerful too)
[sblock]MULTICLASSED CLERIC [MULTICLASS]
Prerequisites: Cannot cast divine spells, must worship a deity, alignment must be within one step of deity’s alignment.
Benefit:
1st feat: For spellcasting and the Turn / Rebuke Undead ability, the character is considered a 1st-level Cleric. The character also gains the Aura ability. Finally, the character chooses one domain for his deity’s domain list. The character gains the domain’s special ability, and can spontaneously cast the domain spells.
2nd feat: For spellcasting and the Turn / Rebuke Undead ability purposes, the character is considered a 2nd-level Cleric.
3rd feat: For spellcasting and the Turn / Rebuke Undead ability purposes, the character is considered a 3rd-level Cleric.
4th feat: For spellcasting and the Turn / Rebuke Undead ability purposes, the character is considered a 4th-level Cleric.
5th feat: For spellcasting and the Turn / Rebuke Undead ability purposes, the character is considered a 5th-level Cleric.
6th feat: For spellcasting and the Turn / Rebuke Undead ability purposes, the character is considered a 6th-level Cleric.
7th feat: For spellcasting and the Turn / Rebuke Undead ability purposes, the character is considered a 7th-level Cleric.
8th feat: For spellcasting and the Turn / Rebuke Undead ability purposes, the character is considered a 8th-level Cleric.
9th feat: For spellcasting and the Turn / Rebuke Undead ability purposes, the character is considered a 9th-level Cleric.
10th feat: For spellcasting and the Turn / Rebuke Undead ability purposes, the character is considered a 10th-level Cleric.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Dread Necromancer (from Heroes of Horror)
[sblock]MULTICLASSED DREAD NECROMANCER [MULTICLASS]
Prerequisites: Cannot cast arcane spells, cannot be good.
Benefit:
1st feat: For spellcasting purposes, the character is considered a 1st-level Dread Necromancer. The character also gains the Dread Necromancer’s special ability to ignore arcane spell failure chance for Dread Necromancer spells when wearing light armor.
2nd feat: For spellcasting purposes, the character is considered a 2nd-level Dread Necromancer.
3rd feat: For spellcasting purposes, the character is considered a 3rd-level Dread Necromancer.
4th feat: For spellcasting purposes, the character is considered a 4th-level Dread Necromancer.
5th feat: For spellcasting purposes, the character is considered a 5th-level Dread Necromancer.
6th feat: For spellcasting purposes, the character is considered a 6th-level Dread Necromancer.
7th feat: For spellcasting purposes, the character is considered a 7th-level Dread Necromancer.
8th feat: For spellcasting purposes, the character is considered a 8th-level Dread Necromancer.
9th feat: For spellcasting purposes, the character is considered a 9th-level Dread Necromancer.
10th feat: For spellcasting purposes, the character is considered a 10th-level Dread Necromancer.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Druid (Caster) (there are 2 Multiclassed Druid variants. This one is for the spellcasting ability)
[sblock]MULTICLASSED DRUID (CASTER) [MULTICLASS]
Prerequisites: LN, NG, N, CN, NE, cannot cast divine spells
Benefit:
1st feat: For spellcasting purposes, the character is considered a 1st-level Druid. The character does not choose a Druid domain.
2nd feat: For spellcasting purposes, the character is considered a 2nd-level Druid.
3rd feat: For spellcasting purposes, the character is considered a 3rd-level Druid.
4th feat: For spellcasting purposes, the character is considered a 4th-level Druid.
5th feat: For spellcasting purposes, the character is considered a 5th-level Druid.
6th feat: For spellcasting purposes, the character is considered a 6th-level Druid.
7th feat: For spellcasting purposes, the character is considered a 7th-level Druid.
8th feat: For spellcasting purposes, the character is considered a 8th-level Druid.
9th feat: For spellcasting purposes, the character is considered a 9th-level Druid.
10th feat: For spellcasting purposes, the character is considered a 10th-level Druid.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Druid (this one is for the Shapeshifting ability from PHBII)
[sblock]MULTICLASSED DRUID (SHAPESHIFTER) [MULTICLASS]
Prerequisites: LN, NG, N, CN, NE
Benefit:
1st feat: For shapeshifting purposes, the character is considered a 1st-level Druid.
2nd feat: For shapeshifting purposes, the character is considered a 2nd-level Druid.
3rd feat: For shapeshifting purposes, the character is considered a 3rd-level Druid.
4th feat: For shapeshifting purposes, the character is considered a 4th-level Druid.
5th feat: For shapeshifting purposes, the character is considered a 5th-level Druid.
6th feat: For shapeshifting purposes, the character is considered a 6th-level Druid.
7th feat: For shapeshifting purposes, the character is considered a 7th-level Druid.
8th feat: For shapeshifting purposes, the character is considered a 8th-level Druid.
9th feat: For shapeshifting purposes, the character is considered a 9th-level Druid.
10th feat: For shapeshifting purposes, the character is considered a 10th-level Druid.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Duskblade
[sblock]MULTICLASSED DUSKBLADE [MULTICLASS]
Prerequisites: Cannot cast arcane spells.
Benefit:
1st feat: For spellcasting purposes, the character is considered a 1st-level Duskblade. The character also gains the Duskblade’s Arcane Attunement and Armored Mage (light) abilities.
2nd feat: For spellcasting purposes, the character is considered a 2nd-level Duskblade.
3rd feat: For spellcasting purposes, the character is considered a 3rd-level Duskblade. The character also gains the Duskblade’s Arcane Channeling ability.
4th feat: For spellcasting purposes, the character is considered a 4th-level Duskblade. The character also gains the Duskblade’s Armored Mage (medium) ability.
5th feat: For spellcasting purposes, the character is considered a 5th-level Duskblade. The character also gains the Duskblade’s Quick Cast ability (1/day)
6th feat: For spellcasting purposes, the character is considered a 6th-level Duskblade. The character also gains the Duskblade’s Spell Power (+2) ability.
7th feat: For spellcasting purposes, the character is considered a 7th-level Duskblade. The character also gains the Duskblade’s Armore Mage (heavy shield) ability.
8th feat: For spellcasting purposes, the character is considered a 8th-level Duskblade.
9th feat: For spellcasting purposes, the character is considered a 9th-level Duskblade.
10th feat: For spellcasting purposes, the character is considered a 10th-level Duskblade. The character also gains the Duskblade’s Quick Cast ability (2/day)
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Favored Soul
[sblock]MULTICLASSED FAVORED SOUL [MULTICLASS]
Prerequisites: Cannot cast divine spells.
Benefit:
1st feat: For spellcasting purposes, the character is considered a 1st-level Favored Soul.
2nd feat: For spellcasting purposes, the character is considered a 2nd-level Favored Soul.
3rd feat: For spellcasting purposes, the character is considered a 3rd-level Favored Soul.
4th feat: For spellcasting purposes, the character is considered a 4th-level Favored Soul.
5th feat: For spellcasting purposes, the character is considered a 5th-level Favored Soul.
6th feat: For spellcasting purposes, the character is considered a 6th-level Favored Soul.
7th feat: For spellcasting purposes, the character is considered a 7th-level Favored Soul.
8th feat: For spellcasting purposes, the character is considered a 8th-level Favored Soul.
9th feat: For spellcasting purposes, the character is considered a 9th-level Favored Soul.
10th feat: For spellcasting purposes, the character is considered a 10th-level Favored Soul.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Fighter (probably another strong feat tree. A character with medium BAB will end up with good BAB, and a character with poor BAB will end up with medium BAB)
[sblock]MULTICLASSED FIGHTER [MULTICLASS]
Prerequisites:
Benefit:
1st feat: If the character’s base attack bonus is inferior to his level, it improves by 1 (take this improvement into account when determining additional attacks for a high BAB, BAB feat prerequisites, etc.).
2nd feat: The character gains the Weapon Focus feat.
3rd feat: If the character’s base attack bonus is inferior to his level, it improves by 1 (take this improvement into account when determining additional attacks for a high BAB, BAB feat prerequisites, etc.).
4th feat: The character gains the Weapon Specialization feat with the weapon for which he has the Weapon Focus feat.
5th feat: If the character’s base attack bonus is inferior to his level, it improves by 1 (take this improvement into account when determining additional attacks for a high BAB, BAB feat prerequisites, etc.).
6th feat: The character gains the Greater Weapon Focus feat with the weapon for which he has the Weapon Specialization feat.
7th feat: If the character’s base attack bonus is inferior to his level, it improves by 1 (take this improvement into account when determining additional attacks for a high BAB, BAB feat prerequisites, etc.).
8th feat: The character gains the Greater Weapon Specialization feat with the weapon for which he has the Greater Weapon Focus feat.
9th feat: If the character’s base attack bonus is inferior to his level, it improves by 1 (take this improvement into account when determining additional attacks for a high BAB, BAB feat prerequisites, etc.).
10th feat: The character either gains the Weapon Mastery feat or Ranged Weapon mastery feat, depending on what type of weapon for which he has the Greater Specialization feat.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Hexblade
[sblock]MULTICLASSED HEXBLADE [MULTICLASS]
Prerequisites: Any nongood or nonlawful, cannot cast arcane spells.
Benefit:
1st feat: The character gains the Hexblade’s Curse ability 1/day. The DC for the ability is equal to 10 + ½ the number of Multiclassed Hexblade feats the character has + the character’s Charisma modifier.
2nd feat: The character gains the Hexblade’s Arcane Resistance ability. The saving throw bonus granted by this ability cannot be superior to the number of Multiclassed Hexblade feats the character has.
3rd feat: The character gains the Hexblade’s Mettle ability.
4th feat: The character gains the Hexblde’s Dark Companion ability.
5th feat: The character gains the ability to use Hexblade’s Curse an additional time per day.
6th feat: For spellcasting purposes, the character is considered a 6th-level Hexblade. The character also gains the Hexblade’s ability to ignore the Arcane Spell Failure chance for Hexblade spells while wearing light armor.
7th feat: The character gains the Greater Hexblade’s Curse ability.
8th feat: For spellcasting purposes, the character is considered an 8th-level Hexblade.
9th feat: The character gains the ability ot use Hexblade’s Curse an additional time per day.
10th feat: For spellcasting purposes, the character is considered a 10th-level Hexblade.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Monk (Incomplete. I'm still working on it. Not sure how much to give)
[sblock]MULTICLASSED MONK [MULTICLASS]
Prerequisites: Any non-chaotic.
Benefit:
1st feat: The character gains the Monk’s Unarmed Strike ability. The character’s base unarmed damage is 1d6.
2nd feat: The character gains the Monk’s Flurry of Blows ability. The character may only use this ability with unarmed strikes.
3rd feat: The character gains an AC bonus equal to his Wisdom score while unarmored and unencombered. This bonus cannot be superior to the total number of Multiclassed Monk feats the character has. It does not stack with other Wisdom-based AC bonuses.
4th feat: The character’s unarmed damage improves to 1d8.
5th feat: The character gains a +1 bonus to his AC while unarmored and unencumbered.
6th feat:
7th feat:
8th feat:
9th feat:
10th feat:
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Ninja
[sblock]MULTICLASSED NINJA [MULTICLASS]
Prerequisites: Cannot have sneak attack or skirmish ability.
Benefit:
1st feat: The character gains the Ninja’s Sudden Strike ability (+1d6).
2nd feat: The character gains the Ninja’s Ki Power and Ghost Step abilities. For the purpose of these abilities, the character is considered a Ninja of a level equal to half the number of Multiclassed Ninja feats the character has.
3rd feat: The character gains the Ninja’s Sudden Strike ability (+2d6).
4th feat: The character gains the Ninja’s Great Leap ability.
5th feat: The character gains the Ninja’s Sudden Strike ability (+3d6).
6th feat: The character gains the Ninja’s Ki Dodge ability.
7th feat: The character gains the Ninja’s Sudden Strike ability (+4d6).
8th feat: The character gains the Ninja’s Ghost Strike ability.
9th feat: The character gains the Ninja’s Sudden Strike ability (+5d6).
10th feat: The character gains the Ninja’s Ghost Step (ethereal) ability.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Ranger
[sblock]MULTICLASSED RANGER [MULTICLASS]
Prerequisites:
Benefit:
1st feat: The character gains the Ranger’s 1st Favored Enemy, Track, and Wild Empathy abilities.
2nd feat: The character gains the Ranger’s Combat Style ability.
3rd feat: The character gains the Endurance feat.
4th feat: The character gains the Ranger’s Distracting Attack ability.
5th feat: The character gains the Ranger’s 2nd Favored Enemy ability.
6th feat: The character gains the Ranger’s Improved Combat Style ability.
7th feat: The character gains the Ranger’s Woodland Stride ability.
8th feat: The character gains the Ranger’s Swift Tracker ability.
9th feat: The character gains the Ranger’s 3rd Favored Enemy ability.
10th feat: The character gains the Ranger’s Combat Style Mastery ability.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Rogue
[sblock]MULTICLASSED ROGUE [MULTICLASS]
Prerequisites: Cannot have Skirmish or Sudden Strike
Benefit:
1st feat: The character gains the Rogue’s Sneak Attack ability (+1d6).
2nd feat: The character gains the Rogue’s Evasion ability.
3rd feat: The character gains the Rogue’s Sneak Attack ability (+2d6).
4th feat: The character gains the Rogue’s Uncanny Dodge ability.
5th feat: The character gains the Rogue’s Sneak Attack ability (+3d6).
6th feat: The character gains the Rogue’s Trap Sense ability (+2).
7th feat: The character gains the Rogue’s Sneak Attack ability (+4d6).
8th feat: The character gains the Rogue’s Improved Uncanny Dodge ability.
9th feat: The character gains the Rogue’s Sneak Attack ability (+5d6).
10th feat: The character gains one of the Rogue’s special Rogue abilities.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Scout
[sblock]MULTICLASSED SCOUT [MULTICLASS]
Prerequisites: Cannot have Sneak Attack or Sudden Strike.
Benefit:
1st feat: The character gains the Scout’s Skirmish ability (+1d6).
2nd feat: The character gains the Scout Uncanny Dodge ability.
3rd feat: The character gains the Scout’s Skirmish ability (+1d6 / +1 AC).
4th feat: The character gains the Scout’s Trackless Steps and Fast Movement (+10 ft) abilities.
5th feat: The character gains the Scout’s Skirmish ability (+2d6 / +1 AC).
6th feat: The character gains the Scout’s Flawless Stride ability.
7th feat: The character gains the Scout’s Skirmish ability (+2d6 / +2 AC).
8th feat: The character gains the Scout’s Camouflage ability.
9th feat: The character gains the Scout’s Skirmish ability (+3d6 / +2 AC).
10th feat: The character gains the Scout’s Blindsense ability.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Sorcerer
[sblock]MULTICLASSED SORCERER [MULTICLASS]
Prerequisites: Cannot cast arcane spells.
Benefit:
1st feat: For spellcasting purposes, the character is considered a 1st-level Sorcerer.
2nd feat: For spellcasting purposes, the character is considered a 2nd-level Sorcerer.
3rd feat: For spellcasting purposes, the character is considered a 3rd-level Sorcerer.
4th feat: For spellcasting purposes, the character is considered a 4th-level Sorcerer.
5th feat: For spellcasting purposes, the character is considered a 5th-level Sorcerer.
6th feat: For spellcasting purposes, the character is considered a 6th-level Sorcerer.
7th feat: For spellcasting purposes, the character is considered a 7th-level Sorcerer.
8th feat: For spellcasting purposes, the character is considered a 8th-level Sorcerer.
9th feat: For spellcasting purposes, the character is considered a 9th-level Sorcerer.
10th feat: For spellcasting purposes, the character is considered a 10th-level Sorcerer.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Swashbuckler (oops haven't gotten around to this one yet)
[sblock]MULTICLASSED SWASHBUCKLER [MULTICLASS]
Prerequisites:
Benefit:
1st feat:
2nd feat:
3rd feat:
4th feat:
5th feat:
6th feat:
7th feat:
8th feat:
9th feat:
10th feat:
[/sblock]

Multiclassed Warlock (this one is probably pretty powerful too)
[sblock]MULTICLASSED WARLOCK [MULTICLASS]
Prerequisites: Cannot cast arcane spells, cannot be lawful good.
Benefit:
1st feat: The character gains the Warlock’s Eldritch Blast ability (1d6). The character also gains the ability to ignore the Arcane Spell Failure chance of light armor when using his Eldritch blast ability and future Invocations he may learn.
2nd feat: The character gains an Invocation of the least grade.
3rd feat: The character gains the Warlock’s Eldritch Blast ability (2d6).
4th feat: The character gains an Invocation of the least grade.
5th feat: The character gains the Warlock’s Eldritch Blast ability (3d6).
6th feat: The character gains an Invocation of the least or lesser grade.
7th feat: The character gains the Warlock’s Eldritch Blast ability (4d6).
8th feat: The character gains an Invocation of the least or lesser grade.
9th feat: The character gains the Warlock’s Eldritch Blast ability (5d6).
10th feat: The character gains an Invocation of the least, lesser or greater grade.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Warmage
[sblock]MULTICLASSED WARMAGE [MULTICLASS]
Prerequisites: Cannot cast arcane spells.
Benefit:
1st feat: For spellcasting purposes, the character is considered a 1st-level Warmage. The character can ignore the Arcane Spell failure chance for light armor and shields when casting Warmage spells.
2nd feat: For spellcasting purposes, the character is considered a 2nd-level Warmage.
3rd feat: For spellcasting purposes, the character is considered a 3rd-level Warmage.
4th feat: For spellcasting purposes, the character is considered a 4th-level Warmage.
5th feat: For spellcasting purposes, the character is considered a 5th-level Warmage.
6th feat: For spellcasting purposes, the character is considered a 6th-level Warmage.
7th feat: For spellcasting purposes, the character is considered a 7th-level Warmage.
8th feat: For spellcasting purposes, the character is considered a 8th-level Warmage.
9th feat: For spellcasting purposes, the character is considered a 9th-level Warmage.
10th feat: For spellcasting purposes, the character is considered a 10th-level Warmage.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Multiclassed Wizard
[sblock]MULTICLASSED WIZARD [MULTICLASS]
Prerequisites: Cannot cast arcane spells.
Benefit:
1st feat: For spellcasting purposes, the character is considered a 1st-level Wizard.
2nd feat: For spellcasting purposes, the character is considered a 2nd-level Wizard.
3rd feat: For spellcasting purposes, the character is considered a 3rd-level Wizard.
4th feat: For spellcasting purposes, the character is considered a 4th-level Wizard.
5th feat: For spellcasting purposes, the character is considered a 5th-level Wizard.
6th feat: For spellcasting purposes, the character is considered a 6th-level Wizard.
7th feat: For spellcasting purposes, the character is considered a 7th-level Wizard.
8th feat: For spellcasting purposes, the character is considered a 8th-level Wizard.
9th feat: For spellcasting purposes, the character is considered a 9th-level Wizard.
10th feat: For spellcasting purposes, the character is considered a 10th-level Wizard.
Special: This feat may be taken more than once. Each time, it grants a new ability.
[/sblock]

Has anyone tried something like this? What are your general and specific impressions of it?

Thanks in advance, hope you enjoy!

AR
 

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Nimloth

First Post
my 2 cents

Has anyone tried something like this? What are your general and specific impressions of it?
E6 uses a similar concept to implement prestige classes. Instead of levels, you take feat chains. While I like the basic concept, I think multiclassing is fine the way it is and you have gone to alot of effort for very little (if any) gain. I just have 1 piece of advise, be sure to get the approval of a majority of your players before you implement it.
 

Dannyalcatraz

Schmoderator
Staff member
Is this a replacement for or an accessory to the 3.X system?

I ask because I've considered running a campaign in which "multiclassing feats" were available to add some flexibility without the full commitment to adding a new class to a PC, but most of my players (as well as myself) don't like the idea enough to replace the default 3.X system. IOW, we think its a nice option, but we don't like it as the ONLY option.

That in mind, you might want to ask your prospective players how they feel about it.
 

Runestar

First Post
And what are you going to do for concepts which may require more than 2 classes to flesh out properly?

On one hand, your idea has potential (in that it actually allows viable spellcaster multiclassing for a change), and players no longer have to worry about meeting nonsensical prc requirements.

On the other hand, it also seems limiting, in that players no longer have near-free rein in mixing and matching various classes/prcs to create that custom build they want/need to suit their unique character concept. Classes are ultimately a metagame concept (closest analogy I can think of are lego bricks), and if someone requires 7-8 different classes, then so be it.:)

But in the end, I seem to lose more than I gain? 4e multiclassing is a bug, not a feature. Shame on you for even contemplating about exporting it to other systems!!! :rant:
 

Is this a replacement for or an accessory to the 3.X system?

Replacement.

Nimloth said:
I just have 1 piece of advise, be sure to get the approval of a majority of your players before you implement it.

Dannyalcatraz said:
That in mind, you might want to ask your prospective players how they feel about it.

Hehe.. It's THAT controversial? :p

Runestar said:
And what are you going to do for concepts which may require more than 2 classes to flesh out properly?

To tell you the truth, my players aren't generally big on multiclassing (they're generally not big on tweaking/powergaming/minmaxing). Most go single class by default, for simplicity. I have one player who seems to be incapable of playing something else than Rogue/X or X/Rogue, and another who likes to try combos some of the time (went with a Scout/Warlock when we played Red Hand of Doom). So, to answer your question, it is pretty much moot in my circle of players.

Classes are ultimately a metagame concept (closest analogy I can think of are lego bricks), and if someone requires 7-8 different classes, then so be it.

I agree about the Lego analogy, but with a one of those big, complex, lego parts as the primary class and little rectangle bricks (max 2 X 4) as the secondary class and feats.

But in the end, I seem to lose more than I gain? 4e multiclassing is a bug, not a feature. Shame on you for even contemplating about exporting it to other systems!!!

I think it opens the door to a classless system, where every class feature becomes a feat.

Thanks for the input.

AR
 


Achan hiArusa

Explorer
I had toyed with the idea of doing both, standard 3.x e multiclassing and then allowing a feat that would enable you to gestalt you next level in both classes. Originally I was going to do it like a prestige class, but it was hard to figure out where to calibrate the maximum level of the class.
 

Nonlethal Force

First Post
If wanting to use feat chains, I would take A_a's suggestion and look at True20. The above suggestion to look at E6 is also valid as it sounds like a very similar concept.

However, if you want to keep it D&D and get rid of multiclassing altogether, I would suggest taking a look at my sig below. Dreamscarred Press just released a product for 3.x that eliminates class from the game completely. It allows a player to build their character EXACTLY how they want them (BAB, skill, saves, class abilities, etc.) You can find the product link below. I would recommend at least checking out the link. If you want to read more of the discussion behind this product, you can go to the discussion thread for the work.

Forgive me for the self-promotion, but Complete Control sounds like it was created for people like the OP: people who are frustrated with the unnecessary restrictions of standard 3.x multiclassing (actually, 3.x class system in general). I just want people who might benefit from the work to know about it!
 

hellfist

First Post
my system

I did some thing like that in mine but at there is only 3 base classes that you get your base saves attack and defence bonuses as well as feats at odd levels and talents at even. Other rules i have added are DR for armor As well as dodge, armor, perry, and shield defence rolls. a spellcasting roll for casters prestage classes are taken as talents gaining only the abilities but have to meet the prerequisites.
 

Max Money AWA

First Post
Not a bad idea

I for one have long thought multi-classing in 3.X was a real kick in the ding-ding. It is especially bad when you get into higher levels (like the Fighter 20, Fighter 10/Wizard 10, Wizard 20 comparison). Cool idea from 2nd Ed. that never got a decent overhaul. In 2nd Ed., a multi-class character was only a step behind single-class characters where now they are behind a country mile.

If you use Pathfinder (from paizo.com), they have boosted feats to every odd level and, with a little tweaking, this version of multi-classing could be used for pretty much any setting.

One tweak that I would suggest is to replace the class abilities, and only the class ability (as opposed to BAB, saves, etc.), instead of just adding them. The reasoning is because otherwise it could boil down to a gestalt variant.
 

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