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4e is boring?
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<blockquote data-quote="Henry" data-source="post: 4503391" data-attributes="member: 158"><p>First, does your DM seem to be really into running the game? If the DM's not very enthused about it, then another edition or game might be the better call here.</p><p></p><p>If it seems like the DM and other players are really 'into' it, and you're just not feeling excited about it, but want to keep trying, I'd suggest a couple of things:</p><p></p><p>1) take the class and race you'd want to play in 3e, and figure out the core element of that class in 4e and play it that way. Half-elf monk of House Lyrandar, Ask the DM for a couple of tweaks on the ranger, like doing a d6 weapon damage on your hands with option for a feat to push it to d8, and just use the rest of the mechanics which fit well. Got an idea for a summoner-type? reflavor the warlock or cleric's powers to fit closer. One person told me his warlock was using his eldritch blast as an "energy whip", and had some other flavor tweaks.</p><p></p><p>2) Try some off-the-wall stuff like trips, cinematic swings, and other feats of action, and remind the DM of page 42 in the DMG. There's a pretty freeform underlying mechanic which allows players to do some wacky stuff, so that feeling of "do anything" can be recaptured, with a bit of innovation.</p><p></p><p>Past that, are there any specifics that came up in game that can quantify the problem you were having with it? Sometimes specific examples can highlight what's going on moreso than people starting to bog a thread down with "can nots" and "can, toos".</p></blockquote><p></p>
[QUOTE="Henry, post: 4503391, member: 158"] First, does your DM seem to be really into running the game? If the DM's not very enthused about it, then another edition or game might be the better call here. If it seems like the DM and other players are really 'into' it, and you're just not feeling excited about it, but want to keep trying, I'd suggest a couple of things: 1) take the class and race you'd want to play in 3e, and figure out the core element of that class in 4e and play it that way. Half-elf monk of House Lyrandar, Ask the DM for a couple of tweaks on the ranger, like doing a d6 weapon damage on your hands with option for a feat to push it to d8, and just use the rest of the mechanics which fit well. Got an idea for a summoner-type? reflavor the warlock or cleric's powers to fit closer. One person told me his warlock was using his eldritch blast as an "energy whip", and had some other flavor tweaks. 2) Try some off-the-wall stuff like trips, cinematic swings, and other feats of action, and remind the DM of page 42 in the DMG. There's a pretty freeform underlying mechanic which allows players to do some wacky stuff, so that feeling of "do anything" can be recaptured, with a bit of innovation. Past that, are there any specifics that came up in game that can quantify the problem you were having with it? Sometimes specific examples can highlight what's going on moreso than people starting to bog a thread down with "can nots" and "can, toos". [/QUOTE]
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