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4e is boring?
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<blockquote data-quote="Mercule" data-source="post: 4503581" data-attributes="member: 5100"><p>What about an elf or half-elf? They get a bonus to Wisdom and/or diplomacy. Sure, you don't get that +2 to strength, but so what? Decide whether you're playing the numbers or playing the character. Let's say half-elf and pick up a cleric at-will. Beyond that, the concept almost builds itself. Either you're still pure-hearted, despite the church's corruption, so you're good or you've been so totally confused that you're evil. Choose your prayers and go. As your character develops, I totally see her picking up a few cleric prayers, too, since she will be trying to shape the way other people behave.</p><p></p><p>If you want a monk, go with the above suggestion of modding the ranger or rogue. If you don't want to force a fiat of the open hand damage, offer to spend a feat to get d6 damage. Also, ask your DM if gloves can be enchanted as weapons in the same way cloth armor now exists. That'll give you all you need. If you want the more mystic monk abilities, multiclass into cleric, paladin, or even the warlock or swordmage (if you have that book). When you get to 11th level, you may have to create a custom path (or stop in here), but you might also find that one of your two classes have one that fits.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4503581, member: 5100"] What about an elf or half-elf? They get a bonus to Wisdom and/or diplomacy. Sure, you don't get that +2 to strength, but so what? Decide whether you're playing the numbers or playing the character. Let's say half-elf and pick up a cleric at-will. Beyond that, the concept almost builds itself. Either you're still pure-hearted, despite the church's corruption, so you're good or you've been so totally confused that you're evil. Choose your prayers and go. As your character develops, I totally see her picking up a few cleric prayers, too, since she will be trying to shape the way other people behave. If you want a monk, go with the above suggestion of modding the ranger or rogue. If you don't want to force a fiat of the open hand damage, offer to spend a feat to get d6 damage. Also, ask your DM if gloves can be enchanted as weapons in the same way cloth armor now exists. That'll give you all you need. If you want the more mystic monk abilities, multiclass into cleric, paladin, or even the warlock or swordmage (if you have that book). When you get to 11th level, you may have to create a custom path (or stop in here), but you might also find that one of your two classes have one that fits. [/QUOTE]
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