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Community
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D&D Older Editions
4e is boring?
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<blockquote data-quote="Tony Vargas" data-source="post: 4503636" data-attributes="member: 996"><p>The customizeability of PCs is undeniably lessened in 4e. Even if you compare 4e PH to 3e or 3.5 PH-only, there are just fewer options. Multiclassing accounts for a lot of that, of course, but the relationship between pre-packaged 'builds' and attack-stats is also very limitting. And, the identical progression for all classes also reduces the decision points substantially.</p><p></p><p>The upside is that powergaming is less critical to creating a viable character, so, while you can't build to concept as tightly, to the extent that you can build to a concept at all, it's /easy/ and somewhat forgiving.</p><p></p><p></p><p> If this were Hero, or, sure, 3.x, I'd say "what do you want to play?" But, that's probably not the best aproach to 4e. A better question if you're unsure would be "what does the party need?" Each role is important, so, if you're not sure what you want to play, pick last - take up the role that still needs to be covered. If they're all covered, pick a class that no one's else playing, instead of a specific role. Striker is a good option, since there's 3 striker classes. Warlords and Clerics can be pretty different from eachother, too, so leader can be a good option. And a second defender is never bad, just choose the other class and opposite build (avenging paladin v defending fighter; protecting paladin v greatweapon fighter).</p><p></p><p>Once you've picked a class/build that will help the party, try to come up with a good RP concept. Look at the races that work for that build, and see if you get any ideas.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4503636, member: 996"] The customizeability of PCs is undeniably lessened in 4e. Even if you compare 4e PH to 3e or 3.5 PH-only, there are just fewer options. Multiclassing accounts for a lot of that, of course, but the relationship between pre-packaged 'builds' and attack-stats is also very limitting. And, the identical progression for all classes also reduces the decision points substantially. The upside is that powergaming is less critical to creating a viable character, so, while you can't build to concept as tightly, to the extent that you can build to a concept at all, it's /easy/ and somewhat forgiving. If this were Hero, or, sure, 3.x, I'd say "what do you want to play?" But, that's probably not the best aproach to 4e. A better question if you're unsure would be "what does the party need?" Each role is important, so, if you're not sure what you want to play, pick last - take up the role that still needs to be covered. If they're all covered, pick a class that no one's else playing, instead of a specific role. Striker is a good option, since there's 3 striker classes. Warlords and Clerics can be pretty different from eachother, too, so leader can be a good option. And a second defender is never bad, just choose the other class and opposite build (avenging paladin v defending fighter; protecting paladin v greatweapon fighter). Once you've picked a class/build that will help the party, try to come up with a good RP concept. Look at the races that work for that build, and see if you get any ideas. [/QUOTE]
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