Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
4E is for casuals, D&D is d0med
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WhatGravitas" data-source="post: 4278281" data-attributes="member: 33132"><p>That is an interesting take on it and compares to well to the aims that 4E has: Bringing in more beginners, more fresh blood, and that is a good strategy, due to today's realities:</p><p></p><p>1) D&D, in any incarnation, cannot hold a candle to the White Wolf games if we get to immersive role-playing, these games often fit highly character-driven games better.</p><p>2) D&D is a pre-Forge game - love'em or hate'em, but Forge games have interesting concepts and hence also draw more specialised role-players to them.</p><p>3) A part of its niche, tactical group-gaming, is partially shared with traditional wargames and newer online games.</p><p>4) D&D is a brand and has high brand-loyalty and keeps gamers that way.</p><p>5) People have less and less time for casual activities nowadays, seriously.</p><p></p><p>So, by making the game more casual, D&D admits that it isn't one of the more specialised games - instead it utilizes the latter two aspect - keeping players via brand loyalty and making it more appealing to a casual role-playing crowd.</p><p></p><p>Because, at least I see it that way, D&D started out as very casual game - heck, it was basically Gygax and Arneson's pamphlet of modded wargaming rules!</p><p></p><p>By embracing it's casualness and cribbing intuitive concepts from other RPGs (a dash of narrative sprinkling), they made a very good entry-level game - and that's the point:</p><p></p><p>Not everybody wants to leave entry-level and entry stuff is also often associated with good memories - hence 4E could do for later editions what the original D&D sets (casual, fun games) did for modern editions: Nostalgia.</p><p></p><p>Sounds like a viable strategy and I suspect that similar considerations were behind it, considering that:</p><p></p><p>1) WotC tried to launch Gleemax.</p><p>2) WotC restructures MtG ight now.</p><p></p><p>Which both show that WotC tries to tap into that market of latent gamers that don't have the time for more invested gaming, hence also the layout of the 4E books: Non-textbook like, more like a "guide to gaming".</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4278281, member: 33132"] That is an interesting take on it and compares to well to the aims that 4E has: Bringing in more beginners, more fresh blood, and that is a good strategy, due to today's realities: 1) D&D, in any incarnation, cannot hold a candle to the White Wolf games if we get to immersive role-playing, these games often fit highly character-driven games better. 2) D&D is a pre-Forge game - love'em or hate'em, but Forge games have interesting concepts and hence also draw more specialised role-players to them. 3) A part of its niche, tactical group-gaming, is partially shared with traditional wargames and newer online games. 4) D&D is a brand and has high brand-loyalty and keeps gamers that way. 5) People have less and less time for casual activities nowadays, seriously. So, by making the game more casual, D&D admits that it isn't one of the more specialised games - instead it utilizes the latter two aspect - keeping players via brand loyalty and making it more appealing to a casual role-playing crowd. Because, at least I see it that way, D&D started out as very casual game - heck, it was basically Gygax and Arneson's pamphlet of modded wargaming rules! By embracing it's casualness and cribbing intuitive concepts from other RPGs (a dash of narrative sprinkling), they made a very good entry-level game - and that's the point: Not everybody wants to leave entry-level and entry stuff is also often associated with good memories - hence 4E could do for later editions what the original D&D sets (casual, fun games) did for modern editions: Nostalgia. Sounds like a viable strategy and I suspect that similar considerations were behind it, considering that: 1) WotC tried to launch Gleemax. 2) WotC restructures MtG ight now. Which both show that WotC tries to tap into that market of latent gamers that don't have the time for more invested gaming, hence also the layout of the 4E books: Non-textbook like, more like a "guide to gaming". Cheers, LT. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E is for casuals, D&D is d0med
Top