Quick someone silence him, the truth is leaking out.linked article said:Is 4E as richly detailed a game as 3E? Well, no.
Not exactly complimentary of 4E fans.If I had a group of experienced gamers, all of whom were mildly autistic like me, we would all play 3.5 or 3.75 and love the details and special cases we're so familiar with. If I wanna play with my roommate who gets frustrated and upset and gives up because skill points are too complicated and the spell preparation system is confusing and how was I supposed to know I had to pick spells... 4E is an excellent choice.
BryonD said:For the first time ever, a new version of D&D is not on the the cutting edge of "richly detailed". 2E was there at first. But late in 2E it was overtaken by other games that did more and better, and the only thing had going for it was the name. And it was slowly but steadily dying. The new and shiny doesn't last long and and even the new players who really like it will start wondering just what this "role playing" thing can really offer once you get past the entry level.
Not necessarily. I've got a player who achieved functional mastery of the cleric pretty quickly -- even starting with an 8-10th level character for an ongoing game -- but she was quickly frustrated with the barbarian's rage and trying to figure out when to use that one shot and what the trickle-down impacts of the stat modifiers were.Imaro said:The author comments on the numerous buttons on more advanced systems controllers, but I think it's more apt to look at 3e as having various controllers from the classic 2 button (barbarian) to the 6 or 7 button controller (wizards and clerics). The player was able to choose which controller they felt like dealing with dependent upon their playstyle.
I don't know that anyone (outside play-testers) has played enough 4e to say that with any confidence. Contrary to your first take, I've thought 4e just looks like you only have to manage the decent combos and all the "trick" codes are phased out.4e strikes me as having the 3 button controller, but having alot of combos and codes you have to produce using those three buttons, and these maneuvers have to be pulled of in coordination with others that know the right sequences.
d10 said:I agree with the sentiments contained in the OP's link completely. 4E, IMHO, is a fantastic game. I commend WotC for what they've achieved.
My feelings on 3e VS.4e are thus; In 3e your imagination was limited only by the ruleset, in 4e the ruleset is limited only by your imagination. Just because something isn't printed in the one of the three core rulebooks dosen't mean it isn't possible. The ruleset is simple, yet comprehensive, enough to become intuitive. Which in turn opens the game up to limitless possibilities gameplay wise. Which I think is the true genious driving 4E D&D.
As a DM who more often than not ended up "winging" large portions of his campaigns, mostly because my players would often do things I could never have expected, I welcome 4E with open arms. For when that situation occurs now, I'll no longer have to stop the game and look for some obscure rule. I can simply keep the game going and in doing so keep myself and group entertained.