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4E is for casuals, D&D is d0med
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<blockquote data-quote="Imaro" data-source="post: 4278566" data-attributes="member: 48965"><p>You know one of my biggest worries with 4e is that it isn't as casual friendly as some might think. I have taken the time to read trough numerous posts, here and elsewhere, concerning gameplay with KotS, the gameday adventure, etc. and there has been quite a large disparity in how groups fare versus the challenges. I am starting to think that while the rules may be simpler, the more tactical nature of the combat might be more complex than 3e. I compare it to the article in this manner...</p><p></p><p>The author comments on the numerous buttons on more advanced systems controllers, but I think it's more apt to look at 3e as having various controllers from the classic 2 button (barbarian) to the 6 or 7 button controller (wizards and clerics). The player was able to choose which controller they felt like dealing with dependent upon their playstyle.</p><p></p><p>4e strikes me as having the 3 button controller, but having alot of combos and codes you have to produce using those three buttons, and these maneuvers have to be pulled of in coordination with others that know the right sequences.</p><p></p><p>This is all a long way of asking what others think as far as 4e being more tactical and geared towards those who are better at that type of thing. Does this make it more accessible to new players or like chess and checkers will it still not attract the casual gamer so much as the tactical gamer and thus still cater to a particular niche? Thoughts?</p></blockquote><p></p>
[QUOTE="Imaro, post: 4278566, member: 48965"] You know one of my biggest worries with 4e is that it isn't as casual friendly as some might think. I have taken the time to read trough numerous posts, here and elsewhere, concerning gameplay with KotS, the gameday adventure, etc. and there has been quite a large disparity in how groups fare versus the challenges. I am starting to think that while the rules may be simpler, the more tactical nature of the combat might be more complex than 3e. I compare it to the article in this manner... The author comments on the numerous buttons on more advanced systems controllers, but I think it's more apt to look at 3e as having various controllers from the classic 2 button (barbarian) to the 6 or 7 button controller (wizards and clerics). The player was able to choose which controller they felt like dealing with dependent upon their playstyle. 4e strikes me as having the 3 button controller, but having alot of combos and codes you have to produce using those three buttons, and these maneuvers have to be pulled of in coordination with others that know the right sequences. This is all a long way of asking what others think as far as 4e being more tactical and geared towards those who are better at that type of thing. Does this make it more accessible to new players or like chess and checkers will it still not attract the casual gamer so much as the tactical gamer and thus still cater to a particular niche? Thoughts? [/QUOTE]
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