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4E is for casuals, D&D is d0med
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<blockquote data-quote="Mercule" data-source="post: 4279363" data-attributes="member: 5100"><p>Not necessarily. I've got a player who achieved functional mastery of the cleric pretty quickly -- even starting with an 8-10th level character for an ongoing game -- but she was quickly frustrated with the barbarian's rage and trying to figure out when to use that one shot and what the trickle-down impacts of the stat modifiers were.</p><p></p><p>The barbarian isn't necessarily "easier" than the cleric. It's just different.</p><p></p><p></p><p>I don't know that anyone (outside play-testers) has played enough 4e to say that with any confidence. Contrary to your first take, I've thought 4e just looks like you only have to manage the decent combos and all the "trick" codes are phased out.</p><p></p><p>I still think there will be differences in ease of play, depending on the player and how well a given class matches their mentality. I do well with personal and/or group tactics, so I'll play a rogue, warlord, or one that dips into the other (how's that for an odd mix?) -- I suspect I'd flummox things up as a defender or, especially, controller. Another player is good at playing meat-shield or artillery while helping others with tactics -- looks like either warlock or fighter would be easiest for him, or wizard if he wanted to step things up. Another is wonderful at identifying where people need support, but heaven help us if he starts with tactics, so he's going to be best suited for a support-focused leader. And the player above (cleric) would do well with something in the heat of things and powers that are either at-will or reliable, so fighter it is, though she might appreciate a TWF ranger -- controller and leader types are right out.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4279363, member: 5100"] Not necessarily. I've got a player who achieved functional mastery of the cleric pretty quickly -- even starting with an 8-10th level character for an ongoing game -- but she was quickly frustrated with the barbarian's rage and trying to figure out when to use that one shot and what the trickle-down impacts of the stat modifiers were. The barbarian isn't necessarily "easier" than the cleric. It's just different. I don't know that anyone (outside play-testers) has played enough 4e to say that with any confidence. Contrary to your first take, I've thought 4e just looks like you only have to manage the decent combos and all the "trick" codes are phased out. I still think there will be differences in ease of play, depending on the player and how well a given class matches their mentality. I do well with personal and/or group tactics, so I'll play a rogue, warlord, or one that dips into the other (how's that for an odd mix?) -- I suspect I'd flummox things up as a defender or, especially, controller. Another player is good at playing meat-shield or artillery while helping others with tactics -- looks like either warlock or fighter would be easiest for him, or wizard if he wanted to step things up. Another is wonderful at identifying where people need support, but heaven help us if he starts with tactics, so he's going to be best suited for a support-focused leader. And the player above (cleric) would do well with something in the heat of things and powers that are either at-will or reliable, so fighter it is, though she might appreciate a TWF ranger -- controller and leader types are right out. [/QUOTE]
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