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4E is for casuals, D&D is d0med
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<blockquote data-quote="Scribble" data-source="post: 4281614" data-attributes="member: 23977"><p>Sure, just like any game you do still need to actually learn the rules, and the more you know about it the better. However, I don't consider this "rules mastery."</p><p></p><p>They've done a pretty decent job of eliminating the "haha you picked this power, now you suck stupid noob!" pitfalls.</p><p></p><p>For the most part any power you pick will be a viable option. You might still have to learn to sue it to best effect, but it's not going to be a detrimental thing.</p><p></p><p>They've also made the system pretty polished. They seem to have boiled it down to: "here is a set of rules based on one system that will account for 90% of the things that will happen in the game. For those things that don't here is the base mechanic, so ad-hocking is simply a manner of choosing the appropriate parts."</p><p></p><p>Thats the beauty of the system. It allows you to handle VERY complex ideas without getting bogged down by the details.</p><p></p><p></p><p></p><p>Sure, but this is true of almost any game out there... (except maybe candyland...) There's always going to be an element that you need to get better at. It's what makes the game a game.</p><p></p><p>Knowledge of how to play the game better is one thing. In the player, it creates a sense of; wait I can do better then that! It makes them want to come back and try harder.</p><p></p><p>Knowledge of simply HOW to play the game... Is another. It makes people just give up in frustration. </p><p></p><p></p><p>To use your chess example...</p><p></p><p>I like Chess. I'm not the worlds greatest chess player, but I know the rules and it's fun. Even when I loose. It challenges me to try new things and improve my game.</p><p></p><p>Conversely, I HATE the card game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> -Hole. I can't for the life of me get the rules. Everytime someone suggest to play it, people are normally drunk, and have so many various house rules that the game devolves into: "Dude you can't play that card... why didn't you play that card.. you forgot to do this..." and finally when I loose "haha you suck stupid noob!"</p><p></p><p>Consequently I don't ever want to play <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> -hole... EVER.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4281614, member: 23977"] Sure, just like any game you do still need to actually learn the rules, and the more you know about it the better. However, I don't consider this "rules mastery." They've done a pretty decent job of eliminating the "haha you picked this power, now you suck stupid noob!" pitfalls. For the most part any power you pick will be a viable option. You might still have to learn to sue it to best effect, but it's not going to be a detrimental thing. They've also made the system pretty polished. They seem to have boiled it down to: "here is a set of rules based on one system that will account for 90% of the things that will happen in the game. For those things that don't here is the base mechanic, so ad-hocking is simply a manner of choosing the appropriate parts." Thats the beauty of the system. It allows you to handle VERY complex ideas without getting bogged down by the details. Sure, but this is true of almost any game out there... (except maybe candyland...) There's always going to be an element that you need to get better at. It's what makes the game a game. Knowledge of how to play the game better is one thing. In the player, it creates a sense of; wait I can do better then that! It makes them want to come back and try harder. Knowledge of simply HOW to play the game... Is another. It makes people just give up in frustration. To use your chess example... I like Chess. I'm not the worlds greatest chess player, but I know the rules and it's fun. Even when I loose. It challenges me to try new things and improve my game. Conversely, I HATE the card game :) -Hole. I can't for the life of me get the rules. Everytime someone suggest to play it, people are normally drunk, and have so many various house rules that the game devolves into: "Dude you can't play that card... why didn't you play that card.. you forgot to do this..." and finally when I loose "haha you suck stupid noob!" Consequently I don't ever want to play :) -hole... EVER. [/QUOTE]
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