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4E is for casuals, D&D is d0med
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<blockquote data-quote="pemerton" data-source="post: 4282480" data-attributes="member: 42582"><p>Well, I guess different people look for different things in a game. I've been looking mostly at the Fighter, Paladin and Wizard powers to start with. Yes, mechanically the damage rolls are somewhat samey - that's a feature, not a bug. But the effects are not samey, and the stats that produce that damage and those effects are not samey. And it is the stats and effects that are important to roleplaying, as much as (if not more than) the damage.</p><p></p><p>Just concentrating on the Paladin powers, I look at Str-based attacks, and Cha-based utilities, and they speak to me about the sort of character I might design and roleplay around those powers - bellicose, arrogant, leading his companions into battle. And that would be a very different character from one who was based on Cha attacks and Wis utilities - gentle (in a certain fashion), insightful, guiding his companions without bullying or bossing.</p><p></p><p>Core 3E did not give me anything of a comparable mechanical subtlety on which to hang my character. In fact, the game mechanics of 3E barely spoke to the roleplaying at all. (Barbarian rage, and perhaps some bard and monk abilities, are the only examples that come to mind at the moment.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 4282480, member: 42582"] Well, I guess different people look for different things in a game. I've been looking mostly at the Fighter, Paladin and Wizard powers to start with. Yes, mechanically the damage rolls are somewhat samey - that's a feature, not a bug. But the effects are not samey, and the stats that produce that damage and those effects are not samey. And it is the stats and effects that are important to roleplaying, as much as (if not more than) the damage. Just concentrating on the Paladin powers, I look at Str-based attacks, and Cha-based utilities, and they speak to me about the sort of character I might design and roleplay around those powers - bellicose, arrogant, leading his companions into battle. And that would be a very different character from one who was based on Cha attacks and Wis utilities - gentle (in a certain fashion), insightful, guiding his companions without bullying or bossing. Core 3E did not give me anything of a comparable mechanical subtlety on which to hang my character. In fact, the game mechanics of 3E barely spoke to the roleplaying at all. (Barbarian rage, and perhaps some bard and monk abilities, are the only examples that come to mind at the moment.) [/QUOTE]
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