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4E is for casuals, D&D is d0med
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<blockquote data-quote="Darth Shoju" data-source="post: 4283068" data-attributes="member: 11397"><p>I largely agree with what you are saying. 4e is different, and doesn't really fit this version of D&D. The problem is, groups like the one I game with were tired and frustrated with 3e, and it was largely those sacred cows that were causing the problems. Shortly before 4e was (officially) announced, we were looking at heavily house-ruling 3e to fit what we wanted it to be, but it was looking like it wasn't going to be particularly compatible with any of the 3e material being released. </p><p></p><p>This leads me to the other portion of your theory, that people who like 3e and want to stick with it are frustrated because 4e will replace it. Others are suggesting that 4e is so different that it should have been called something other than D&D. If this had been done, and all of those people who were frustrated with 3e bought that game instead, would it have kept that edition in print? Would everyone have gotten what they wanted? Or, if 4e by a different name had been so popular, would any company be able to profit enough by sticking with 3e? </p><p></p><p>I'm not sure what the answer to those questions is. We've got Paizo looking at keeping 3e alive as Pathfinder, but that isn't a true equivalent to my hypothetical situation, as Pathfinder doesn't have the brand name recognition and Paizo doesn't have the resources of WoTC. </p><p></p><p>I guess what I'm ultimately saying is, should people be forced to use a set of rules that weren't working for them so it can be kept alive for those who were enjoying it? In that scenario, only one group is really getting what they want. In the current scenario, rules systems exist to satisfy both parties, but one will have to settle on not getting as much product support as they used to (and maybe additional trouble finding a group to play with).</p><p></p><p>I'm not sure what better alternative there is to this problem.</p></blockquote><p></p>
[QUOTE="Darth Shoju, post: 4283068, member: 11397"] I largely agree with what you are saying. 4e is different, and doesn't really fit this version of D&D. The problem is, groups like the one I game with were tired and frustrated with 3e, and it was largely those sacred cows that were causing the problems. Shortly before 4e was (officially) announced, we were looking at heavily house-ruling 3e to fit what we wanted it to be, but it was looking like it wasn't going to be particularly compatible with any of the 3e material being released. This leads me to the other portion of your theory, that people who like 3e and want to stick with it are frustrated because 4e will replace it. Others are suggesting that 4e is so different that it should have been called something other than D&D. If this had been done, and all of those people who were frustrated with 3e bought that game instead, would it have kept that edition in print? Would everyone have gotten what they wanted? Or, if 4e by a different name had been so popular, would any company be able to profit enough by sticking with 3e? I'm not sure what the answer to those questions is. We've got Paizo looking at keeping 3e alive as Pathfinder, but that isn't a true equivalent to my hypothetical situation, as Pathfinder doesn't have the brand name recognition and Paizo doesn't have the resources of WoTC. I guess what I'm ultimately saying is, should people be forced to use a set of rules that weren't working for them so it can be kept alive for those who were enjoying it? In that scenario, only one group is really getting what they want. In the current scenario, rules systems exist to satisfy both parties, but one will have to settle on not getting as much product support as they used to (and maybe additional trouble finding a group to play with). I'm not sure what better alternative there is to this problem. [/QUOTE]
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