Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4E is for casuals, D&D is d0med
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sinecure" data-source="post: 4283717" data-attributes="member: 37668"><p>Yep, reductio ad absurdum. That's the latin name for the argument type I used to point out the illogic of yours. And by the way, it's not a narrative until it's repeated after the interactions are completed. Narratives are by definition retellings.</p><p></p><p>Now, are you seriously assuming a referee isn't assisted by rules to roleplay the world? That's a huge job to remember for consistency if you choose not to use rules whatsoever.</p><p></p><p>So you had no interactions with the world, only PCs? Or did you just make it all up as you went along to hell with any logical consistency?</p><p></p><p>I didn't say it did. I'm saying, based on their first adventure, they are making very, very poor adventure modules.</p><p></p><p>As there's not, I'll just say it's because they don't care about roleplaying one way or the other. I think folks are into the minis games and kind of oblivious as to how it requires one to think out of character. (the opposite of roleplaying fyi)</p><p></p><p>Actually, the weren't. And more importantly, neither is D&D. Let's just call this Major Fallacy #2. Another one en vogue at the moment. D&D is about being a hero.</p><p></p><p>Not trying to be obnoxious, just trying to get my point across. I don't know what you meant if you actually believe RPG rules have no role in regards to roleplaying. That's Major Fallacy #1 again. (known in indie circles as system doesn't matter) And yes, all the editions of D&D are roleplaying games. It just so happens 4e places the least priority in its rules on roleplay.</p><p></p><p>I am 100% on board as a commercial endeavor. Miniatures simply make more profit. As to what makes a good roleplaying game, DDM repeatedly removes one from behaving in character throughout play. (Not good for an RPG)</p><p></p><p>And honestly, what is this adventure doing making encounters for DMs? It's like it is telling them to railroad the PCs. Modules are fluid. You can't predict who will be where during design, before play even begins. Old designs didn't fall into this trap. As if the world doesn't change depending on the PCs actions. Sheesh.</p><p></p><p>Again, this ain't a problem for me. It's the product that has problems when used in an incorrect manner.</p><p></p><p>If strategy can be minimized when to take an "extended rest" (and let's face it, this edition is all about minimization), then there is strategy in that adventure. </p><p></p><p>Tomb of Horrors is also widely regarded as one of the shining examples of adventure design for high level play. That high level adventures have turned into the worst designs as of late bodes poorly for the hobby. You really should take a look at it again. Only the best players will be able to beat it. I'm afraid your opinion may be clouding your judgement, but as it is so central to the core philosophy of D&D, I can't understand how you could hate it and yet enjoy this game.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4283717, member: 37668"] Yep, reductio ad absurdum. That's the latin name for the argument type I used to point out the illogic of yours. And by the way, it's not a narrative until it's repeated after the interactions are completed. Narratives are by definition retellings. Now, are you seriously assuming a referee isn't assisted by rules to roleplay the world? That's a huge job to remember for consistency if you choose not to use rules whatsoever. So you had no interactions with the world, only PCs? Or did you just make it all up as you went along to hell with any logical consistency? I didn't say it did. I'm saying, based on their first adventure, they are making very, very poor adventure modules. As there's not, I'll just say it's because they don't care about roleplaying one way or the other. I think folks are into the minis games and kind of oblivious as to how it requires one to think out of character. (the opposite of roleplaying fyi) Actually, the weren't. And more importantly, neither is D&D. Let's just call this Major Fallacy #2. Another one en vogue at the moment. D&D is about being a hero. Not trying to be obnoxious, just trying to get my point across. I don't know what you meant if you actually believe RPG rules have no role in regards to roleplaying. That's Major Fallacy #1 again. (known in indie circles as system doesn't matter) And yes, all the editions of D&D are roleplaying games. It just so happens 4e places the least priority in its rules on roleplay. I am 100% on board as a commercial endeavor. Miniatures simply make more profit. As to what makes a good roleplaying game, DDM repeatedly removes one from behaving in character throughout play. (Not good for an RPG) And honestly, what is this adventure doing making encounters for DMs? It's like it is telling them to railroad the PCs. Modules are fluid. You can't predict who will be where during design, before play even begins. Old designs didn't fall into this trap. As if the world doesn't change depending on the PCs actions. Sheesh. Again, this ain't a problem for me. It's the product that has problems when used in an incorrect manner. If strategy can be minimized when to take an "extended rest" (and let's face it, this edition is all about minimization), then there is strategy in that adventure. Tomb of Horrors is also widely regarded as one of the shining examples of adventure design for high level play. That high level adventures have turned into the worst designs as of late bodes poorly for the hobby. You really should take a look at it again. Only the best players will be able to beat it. I'm afraid your opinion may be clouding your judgement, but as it is so central to the core philosophy of D&D, I can't understand how you could hate it and yet enjoy this game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E is for casuals, D&D is d0med
Top