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4E is for casuals, D&D is d0med
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4284088" data-attributes="member: 5143"><p>Sorry, I miss where any of this is a bad thing. How does the game become mistaken for a video game? Did you suddenly pick up controllers and get pretty graphics that I'm unaware of(although, I love the art in the books)? Or are you talking about the ability to do things like cast fireballs and turn invisible like you can do in WoW and D&D Online? And...1st Edition D&D.</p><p></p><p>As for the rest? You want to play a weakling with no powers who dies easily and doesn't have anything useful to do each round. Feel free, but that seems like a pretty crappy game. That pretty much describes me in real life exactly.</p><p></p><p>My least favorite part of the game is rolling up a new character because I died due to one bad die roll and then having the adventure grind to a halt as the rest of the players have to go back to town in order to find my new character and spend a while getting to know him and role play him entering the party before we can continue on with the adventure.</p><p></p><p>No coherence in the world around them? This one I'm intrigued about. What do you mean exactly? The world around them is described by the DM. It is as coherent as he makes it. That's his job. I've had DMs in 2e who made worlds that made no sense at all because they were all based on his incorrect assumptions on how things in real life worked.</p><p></p><p></p><p>I'd go with "true in your opinion". Besides, let me get this straight. If they make a game and more people like it(and therefore more sales) that means it must be a worse game?</p><p></p><p>Then I must find a way to make a game SO bad that I could become a billionaire by selling it. Maybe one of those video games I keep hearing about. Everything I hear about them makes them sound so horrible. Maybe that's why they make so many times more money than D&D does.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4284088, member: 5143"] Sorry, I miss where any of this is a bad thing. How does the game become mistaken for a video game? Did you suddenly pick up controllers and get pretty graphics that I'm unaware of(although, I love the art in the books)? Or are you talking about the ability to do things like cast fireballs and turn invisible like you can do in WoW and D&D Online? And...1st Edition D&D. As for the rest? You want to play a weakling with no powers who dies easily and doesn't have anything useful to do each round. Feel free, but that seems like a pretty crappy game. That pretty much describes me in real life exactly. My least favorite part of the game is rolling up a new character because I died due to one bad die roll and then having the adventure grind to a halt as the rest of the players have to go back to town in order to find my new character and spend a while getting to know him and role play him entering the party before we can continue on with the adventure. No coherence in the world around them? This one I'm intrigued about. What do you mean exactly? The world around them is described by the DM. It is as coherent as he makes it. That's his job. I've had DMs in 2e who made worlds that made no sense at all because they were all based on his incorrect assumptions on how things in real life worked. I'd go with "true in your opinion". Besides, let me get this straight. If they make a game and more people like it(and therefore more sales) that means it must be a worse game? Then I must find a way to make a game SO bad that I could become a billionaire by selling it. Maybe one of those video games I keep hearing about. Everything I hear about them makes them sound so horrible. Maybe that's why they make so many times more money than D&D does. [/QUOTE]
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