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4E is for casuals, D&D is d0med
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<blockquote data-quote="Doug McCrae" data-source="post: 4284298" data-attributes="member: 21169"><p>sinecure, I can see why you describe frequent combat in 2e as 'beginner play'. You're right it's a broken play style, because combat is so tactically uninteresting for non-casters, but it takes players a while to realise this. It's the lesson rpgers learned from 1974->2000, hack n'slash = bad. </p><p></p><p>d20 changed all that. By making combat interesting for everyone it made a new style of play possible. One is no longer forced into 20% combat, one can have 50%, or 80%. Or 20%, because d20 doesn't prevent it. It's now a matter of taste because the system supports more styles of play.</p><p></p><p>This is why d20 > 2e.</p><p></p><p>The only argument I can see in its favour is if a high combat % is not to your taste but your fellow players don't share that taste, so you want a system that forces them into a certain style of play.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4284298, member: 21169"] sinecure, I can see why you describe frequent combat in 2e as 'beginner play'. You're right it's a broken play style, because combat is so tactically uninteresting for non-casters, but it takes players a while to realise this. It's the lesson rpgers learned from 1974->2000, hack n'slash = bad. d20 changed all that. By making combat interesting for everyone it made a new style of play possible. One is no longer forced into 20% combat, one can have 50%, or 80%. Or 20%, because d20 doesn't prevent it. It's now a matter of taste because the system supports more styles of play. This is why d20 > 2e. The only argument I can see in its favour is if a high combat % is not to your taste but your fellow players don't share that taste, so you want a system that forces them into a certain style of play. [/QUOTE]
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