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4E is for casuals, D&D is d0med
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<blockquote data-quote="hong" data-source="post: 4284299" data-attributes="member: 537"><p>No, no. You're just rambling.</p><p></p><p></p><p></p><p>Exactly. Which makes your statement</p><p></p><p style="margin-left: 20px">think out of character. (the opposite of roleplaying fyi)</p><p></p><p>arrant nonsense.</p><p></p><p></p><p></p><p>The point is, a system that takes advantage of the divide between player and character knowledge can facilitate roleplaying to a much greater degree than one that refuses to make that distinction. Of course, this does require giving up the notion that there is no distinction to be made, which might be difficult.</p><p></p><p></p><p></p><p>So... everything that isn't combat has been removed from the game, except for the stuff that isn't combat. My, that was enlightening.</p><p></p><p></p><p></p><p>Not to mention rituals. And utility powers. And overland speed, just to complete the set. This is a great deal more than any other version of D&D ever managed.</p><p></p><p></p><p></p><p>Hello in there. There is precisely one choice for D&D combat, and that is the attack roll.</p><p></p><p></p><p></p><p>I see that you have managed to conflate baroque design with depth in play. Fascinating.</p><p></p><p></p><p></p><p>Indeed.</p></blockquote><p></p>
[QUOTE="hong, post: 4284299, member: 537"] No, no. You're just rambling. Exactly. Which makes your statement [indent]think out of character. (the opposite of roleplaying fyi)[/indent] arrant nonsense. The point is, a system that takes advantage of the divide between player and character knowledge can facilitate roleplaying to a much greater degree than one that refuses to make that distinction. Of course, this does require giving up the notion that there is no distinction to be made, which might be difficult. So... everything that isn't combat has been removed from the game, except for the stuff that isn't combat. My, that was enlightening. Not to mention rituals. And utility powers. And overland speed, just to complete the set. This is a great deal more than any other version of D&D ever managed. Hello in there. There is precisely one choice for D&D combat, and that is the attack roll. I see that you have managed to conflate baroque design with depth in play. Fascinating. Indeed. [/QUOTE]
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