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4E is for casuals, D&D is d0med
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<blockquote data-quote="DonTadow" data-source="post: 4284810" data-attributes="member: 22622"><p>I wouldn't take the casual notion as a slam too much, it is what it is. Read the tone of the books, its not written to people who have any idea of what role playing is, its written for new players, players who just pick it up and want to play. this is cool, but that reason alone is why I can't call this edition a traditional dungeons an ddragons. </p><p></p><p>D and D has never been for the casual gamer. It's bee nfor the person who wants to spend a bit of extra time doing something. It's a hobby for just about everyone. It certainly isn't a game where you pick it up, put it down and come back 23 days later. </p><p></p><p>The reason why some like 4e is why some players hate it. There's no detail in it, its meant for quick battles to satify some wierd urge (I've never wanted to role play for just 2 hours). The inclusions are put their to satify types of MMO players as opposed to make a solid cohesion of elements (dragonkind and tiefling parties... right....). someone tells me the battles are quicker, I tell them that their turn is coming quicker, the battles take the same time, what they seemed to do was make a dummy version to play, strip out any complexity and have you have at it. It's akin to when I used to give my little brother the unplugged Nintendo Controller. </p><p></p><p>So will bringing in a lot ofp eople with no real care for old school dungeons and dragons kill dungeons and dragons. I think it will kill the concept of detailed games and campaigns. YOu're going to get a flurry of players who want to pick it up and kill mobs and quest, then will get too bored with the pacing and move on to the next mmo... i mean rpg. Then talk about how wow is better. </p><p></p><p>4e ends up selling a lot, making other companies follow suit, and the idea of character customization will become a think we tell our grand children about. Bottom line you won't get a lot of long term players because it will not longer be a hobby but a fad.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 4284810, member: 22622"] I wouldn't take the casual notion as a slam too much, it is what it is. Read the tone of the books, its not written to people who have any idea of what role playing is, its written for new players, players who just pick it up and want to play. this is cool, but that reason alone is why I can't call this edition a traditional dungeons an ddragons. D and D has never been for the casual gamer. It's bee nfor the person who wants to spend a bit of extra time doing something. It's a hobby for just about everyone. It certainly isn't a game where you pick it up, put it down and come back 23 days later. The reason why some like 4e is why some players hate it. There's no detail in it, its meant for quick battles to satify some wierd urge (I've never wanted to role play for just 2 hours). The inclusions are put their to satify types of MMO players as opposed to make a solid cohesion of elements (dragonkind and tiefling parties... right....). someone tells me the battles are quicker, I tell them that their turn is coming quicker, the battles take the same time, what they seemed to do was make a dummy version to play, strip out any complexity and have you have at it. It's akin to when I used to give my little brother the unplugged Nintendo Controller. So will bringing in a lot ofp eople with no real care for old school dungeons and dragons kill dungeons and dragons. I think it will kill the concept of detailed games and campaigns. YOu're going to get a flurry of players who want to pick it up and kill mobs and quest, then will get too bored with the pacing and move on to the next mmo... i mean rpg. Then talk about how wow is better. 4e ends up selling a lot, making other companies follow suit, and the idea of character customization will become a think we tell our grand children about. Bottom line you won't get a lot of long term players because it will not longer be a hobby but a fad. [/QUOTE]
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