Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
4E is for casuals, D&D is d0med
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 4284841" data-attributes="member: 23977"><p>Partialy agree, but dissagree in a way. </p><p></p><p>3e was tough to tinker with endlessly because it was a Jenga game. Change one piece and the whole thing is in danger of collapsing.</p><p></p><p>Add onto that they also seemed to do their best at hiding their code, so your Linux comparison is WAY off base in my opinion... You could clearly see they had a pattern to things, but it wasn't always easy to figure it out. Ohhhhh NOW you tell em that undead is supposed to ALWAYS be imune to x attacks, etc... OH NOW you tell me that classes all have a different TYPE of BAB progression which factors into their balancing act... </p><p></p><p>3e tried to do 2 things.</p><p></p><p>1. Standardize the rules so that the endless rules arguments/ confusion would be answered. </p><p></p><p>2. Allow for options that people complained D&D lacked </p><p></p><p>The problem was they did so by trying to basically think up EVERY option you could want and apply a rule to it. This lead to not nessearily rules complexity, but overbearingness.</p><p></p><p>It wasn't particularily HARD to learn to play 3e... it just took a lot of memorization. </p><p></p><p></p><p></p><p>I whole heartedly dissagree with this statement.</p><p></p><p>They give you the work. They say, here is how we designed monsters. Here are the way you set up their attacks their defenses... Their powers. here's the damage they will do by level based on the attacks. Here's everything you need to tinker away and make your own game without having to worry about breaking it because you missed the hidden pattern.</p><p></p><p>It sets up the game so you can play it (which most people I'd say want to do) but also makes toying with it a snap.</p><p></p><p>3e basically said, hey instead of making your own stuff, just copy ours and change it a bit. You won't be able to figure out the patterns and you'll mess stuff up if you don't. (check out the section on making new races or classes... this is pretty much what it says!)</p><p></p><p></p><p></p><p>Again I dissagree. </p><p></p><p>The 4e rules take into account the kinds of things they found people tend to actually USE at the game table. </p><p></p><p>In addiiton to that, however, they also give you the tools needed to handle things that are not as common. </p><p></p><p>It allows you to have options, but doesn't become overbearing in order to do so.</p><p></p><p>It's not simplistic. It's just clear cut.</p><p></p><p></p><p></p><p>To follow your computer theme... 3e was like Windows or Mac OS... It's made to be what it is. You CAN change it, but doing so without knowing a LOT about the system (with that info only being given to a select few, or those with the time/ability to reverse engineer it) has a LOT of potential hazzards.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4284841, member: 23977"] Partialy agree, but dissagree in a way. 3e was tough to tinker with endlessly because it was a Jenga game. Change one piece and the whole thing is in danger of collapsing. Add onto that they also seemed to do their best at hiding their code, so your Linux comparison is WAY off base in my opinion... You could clearly see they had a pattern to things, but it wasn't always easy to figure it out. Ohhhhh NOW you tell em that undead is supposed to ALWAYS be imune to x attacks, etc... OH NOW you tell me that classes all have a different TYPE of BAB progression which factors into their balancing act... 3e tried to do 2 things. 1. Standardize the rules so that the endless rules arguments/ confusion would be answered. 2. Allow for options that people complained D&D lacked The problem was they did so by trying to basically think up EVERY option you could want and apply a rule to it. This lead to not nessearily rules complexity, but overbearingness. It wasn't particularily HARD to learn to play 3e... it just took a lot of memorization. I whole heartedly dissagree with this statement. They give you the work. They say, here is how we designed monsters. Here are the way you set up their attacks their defenses... Their powers. here's the damage they will do by level based on the attacks. Here's everything you need to tinker away and make your own game without having to worry about breaking it because you missed the hidden pattern. It sets up the game so you can play it (which most people I'd say want to do) but also makes toying with it a snap. 3e basically said, hey instead of making your own stuff, just copy ours and change it a bit. You won't be able to figure out the patterns and you'll mess stuff up if you don't. (check out the section on making new races or classes... this is pretty much what it says!) Again I dissagree. The 4e rules take into account the kinds of things they found people tend to actually USE at the game table. In addiiton to that, however, they also give you the tools needed to handle things that are not as common. It allows you to have options, but doesn't become overbearing in order to do so. It's not simplistic. It's just clear cut. To follow your computer theme... 3e was like Windows or Mac OS... It's made to be what it is. You CAN change it, but doing so without knowing a LOT about the system (with that info only being given to a select few, or those with the time/ability to reverse engineer it) has a LOT of potential hazzards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E is for casuals, D&D is d0med
Top