Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
4E is for casuals, D&D is d0med
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4284878" data-attributes="member: 2067"><p>Yeah, the execution fell flat in some areas. But the goal was a strong one, and its one that has a lot of supporters. "A rule for everything, and everything with a rule" is going to alienate some, and serve others, just like "Only the rules we think you need" is going to alienate some.</p><p></p><p></p><p></p><p>Creating monsters isn't the whole game. They don't reveal why some races get +2 to two ability scores that reflect the same defense, but others don't. They don't tell you what damage codes balance out the Immobilized status or Thunder damage. They don't tell you how to set up rules for underwater combat, or how to use NPC's as PC's, or monsters as PC's, or what age your PC starts at, or what job he had before he was an Adventurer, or, if he worships an evil monstrous god, what enemies he can fight and what abilities he can take, or if he's not a divine-powered PC, what choosing a god even means....</p><p></p><p>3e expressly told you a lot of that out of the starting gate. They also told you how to make monsters (it was just a more involved process).</p><p></p><p></p><p></p><p>But if you're one of those people desperately seeking an aquatic campaign, or one of those who likes having Beholders as PC's, or one of those who likes playing Mundanes who become heroes rather than heroes who become bigger heroes....</p><p></p><p>They probably know what most poeple want, but they don't know what everyone wants.</p><p></p><p>3e's solution to that problem was to give you as much as you could possibly need and have you choose to use what you wanted or needed at the time...a toolkit.</p><p></p><p>4e is not nearly as concerned with those who want to play the game differently (though, as I've said many times, its a continuum, not a binary choice).</p><p></p><p></p><p></p><p>Simplistic is a value statement. I think everyone using the same basic forumla for powers (at-will/encounter/daily) is simplistic because it doesn't give me the complexity that I desire and that is fun for me.</p><p></p><p>In that respect, I'm one of those outliers that 4e isn't concerned with. They don't care as much if I'm not having fun with that set up, because MOST people will be having fun.</p><p></p><p>3e did kind of care, because they gave me new systems for resource management all the freakin' time, so I could play a Warlock or a Fighter if I wanted something straightforward or a Barbarian if I wanted a per-encounter mechanic, or a Wizard if I wanted a pool of per-day abilities, or...whatever.</p><p></p><p>Regardless of how effective that really was, they supported these outlying playstyles better.</p><p></p><p></p><p></p><p>I was measuring intent, not execution. 3e wanted to be Open Source D&D, to be a toolkit to tinker with and develop new things with. 4e, like a girl, just wants ta have fun.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4284878, member: 2067"] Yeah, the execution fell flat in some areas. But the goal was a strong one, and its one that has a lot of supporters. "A rule for everything, and everything with a rule" is going to alienate some, and serve others, just like "Only the rules we think you need" is going to alienate some. Creating monsters isn't the whole game. They don't reveal why some races get +2 to two ability scores that reflect the same defense, but others don't. They don't tell you what damage codes balance out the Immobilized status or Thunder damage. They don't tell you how to set up rules for underwater combat, or how to use NPC's as PC's, or monsters as PC's, or what age your PC starts at, or what job he had before he was an Adventurer, or, if he worships an evil monstrous god, what enemies he can fight and what abilities he can take, or if he's not a divine-powered PC, what choosing a god even means.... 3e expressly told you a lot of that out of the starting gate. They also told you how to make monsters (it was just a more involved process). But if you're one of those people desperately seeking an aquatic campaign, or one of those who likes having Beholders as PC's, or one of those who likes playing Mundanes who become heroes rather than heroes who become bigger heroes.... They probably know what most poeple want, but they don't know what everyone wants. 3e's solution to that problem was to give you as much as you could possibly need and have you choose to use what you wanted or needed at the time...a toolkit. 4e is not nearly as concerned with those who want to play the game differently (though, as I've said many times, its a continuum, not a binary choice). Simplistic is a value statement. I think everyone using the same basic forumla for powers (at-will/encounter/daily) is simplistic because it doesn't give me the complexity that I desire and that is fun for me. In that respect, I'm one of those outliers that 4e isn't concerned with. They don't care as much if I'm not having fun with that set up, because MOST people will be having fun. 3e did kind of care, because they gave me new systems for resource management all the freakin' time, so I could play a Warlock or a Fighter if I wanted something straightforward or a Barbarian if I wanted a per-encounter mechanic, or a Wizard if I wanted a pool of per-day abilities, or...whatever. Regardless of how effective that really was, they supported these outlying playstyles better. I was measuring intent, not execution. 3e wanted to be Open Source D&D, to be a toolkit to tinker with and develop new things with. 4e, like a girl, just wants ta have fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E is for casuals, D&D is d0med
Top