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4E is for casuals, D&D is d0med
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<blockquote data-quote="Scribble" data-source="post: 4285128" data-attributes="member: 23977"><p>You have two seperate arguments going here.</p><p></p><p>1. That 3e was inherently more suited to tinkering then 4e.</p><p></p><p>and </p><p></p><p>2. That 3e supported more "styles" of play then 4e straight out of the box.</p><p></p><p>As for 1, I still dissagree. Just because the game had more instances of concrete "this is how this thing woprks in this game" rules in it does not imply it is easier to tinker with.</p><p></p><p>It means it has more things cluttering up the rules system. It also has a directly opposite reaction. it makes tinkering with things HARDER because it changes everything else. </p><p></p><p>2. I can somewhat give you. I can understand someone being upset because their style of play is not directly supported. Thats life though. Ultimately, however, I think that it allows the game to concentrate on being a better game, instead of diluting itself into too many difefrent areas all at once. Thus, once they DO come out with the various fringe styles, those styles will ultimately be better as well.</p><p></p><p>Until then, since it's easier to tinker with the new system, putting them in place on your own isn't that difficult.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4285128, member: 23977"] You have two seperate arguments going here. 1. That 3e was inherently more suited to tinkering then 4e. and 2. That 3e supported more "styles" of play then 4e straight out of the box. As for 1, I still dissagree. Just because the game had more instances of concrete "this is how this thing woprks in this game" rules in it does not imply it is easier to tinker with. It means it has more things cluttering up the rules system. It also has a directly opposite reaction. it makes tinkering with things HARDER because it changes everything else. 2. I can somewhat give you. I can understand someone being upset because their style of play is not directly supported. Thats life though. Ultimately, however, I think that it allows the game to concentrate on being a better game, instead of diluting itself into too many difefrent areas all at once. Thus, once they DO come out with the various fringe styles, those styles will ultimately be better as well. Until then, since it's easier to tinker with the new system, putting them in place on your own isn't that difficult. [/QUOTE]
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