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4E is for casuals, D&D is d0med
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<blockquote data-quote="sinecure" data-source="post: 4286385" data-attributes="member: 37668"><p>I don't know those games. Have more than a 100 people even played those? Why should I care if they are RPGs are not?</p><p></p><p>BINGO</p><p></p><p>And the DDM crew should be proud. Within combat rounds they have Magic card levels of variation. Got anything of worthwhile mechanically that isn't combat related? I mean, stuff where they'll be adding hundreds of new options? No? Huh.</p><p></p><p>You must live in a world of absolutes. Have you ever played D&D before? Do you really think before 2000 no one ever gained treasure or figured out with a magic item did? Try coming back with a real rebuke next time.</p><p></p><p>You should read books before you quote them. You do realize the 1E DMG had a system for distributing treasure, right? Not some "look at these, never let your players have these" tripe. What is wrong with you? You're purposefully mis-characterizing over 25 years of D&D play. Did you even like D&D before 2000? Answer that.</p><p></p><p>Compared to D&D before the great minimization of 3E, 4th has virtually no variation. Sorry if you actually believe a dozen or so options is somehow "freeing".</p><p></p><p>You aren't understanding me here. These things have no need to be level-based. Give them out for free to everyone everywhere and the game is still balanced as to combat. So why did they include level requirements again?</p><p></p><p>Why should it surprise me that you think this? Think of it as a side scrolling video game. We fight fight fight. Then rest before moving the side scroller to the next combat. Rinse and repeat. After every fight we are at full HP. After every sleep we are at Max Power Ups. </p><p></p><p>Let me repeat myself to be clear. There are virtually no consequences to combat in 4E D&D. After each one you are completely restored. Zero penalties. Zero relation to anything based remotely in reality. This is videogame think for what makes combat fun. This is the vast shortsightedness of the designers. Combat = everything in D&D. And they've sold this fallacy to their customers as something that "has always been that way". Study the history of the game. You might learn something.</p><p></p><p>Rolemaster and is disastrous design should have been a warning to the 3e crew. How long do we have to wait until they learn the lesson?</p><p></p><p>It isn't skill-based, that's why it actually functions better as an RPG.</p><p></p><p>There you go. Be dismissive. Your chosen game actually fails at something and you decide those elements have no place in fantasy RPGs. </p><p></p><p>You sound like half the guys here who buy 4e. As if RPGs have no need of any rules beyond a combat system. See Major Fallacy #1 again.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4286385, member: 37668"] I don't know those games. Have more than a 100 people even played those? Why should I care if they are RPGs are not? BINGO And the DDM crew should be proud. Within combat rounds they have Magic card levels of variation. Got anything of worthwhile mechanically that isn't combat related? I mean, stuff where they'll be adding hundreds of new options? No? Huh. You must live in a world of absolutes. Have you ever played D&D before? Do you really think before 2000 no one ever gained treasure or figured out with a magic item did? Try coming back with a real rebuke next time. You should read books before you quote them. You do realize the 1E DMG had a system for distributing treasure, right? Not some "look at these, never let your players have these" tripe. What is wrong with you? You're purposefully mis-characterizing over 25 years of D&D play. Did you even like D&D before 2000? Answer that. Compared to D&D before the great minimization of 3E, 4th has virtually no variation. Sorry if you actually believe a dozen or so options is somehow "freeing". You aren't understanding me here. These things have no need to be level-based. Give them out for free to everyone everywhere and the game is still balanced as to combat. So why did they include level requirements again? Why should it surprise me that you think this? Think of it as a side scrolling video game. We fight fight fight. Then rest before moving the side scroller to the next combat. Rinse and repeat. After every fight we are at full HP. After every sleep we are at Max Power Ups. Let me repeat myself to be clear. There are virtually no consequences to combat in 4E D&D. After each one you are completely restored. Zero penalties. Zero relation to anything based remotely in reality. This is videogame think for what makes combat fun. This is the vast shortsightedness of the designers. Combat = everything in D&D. And they've sold this fallacy to their customers as something that "has always been that way". Study the history of the game. You might learn something. Rolemaster and is disastrous design should have been a warning to the 3e crew. How long do we have to wait until they learn the lesson? It isn't skill-based, that's why it actually functions better as an RPG. There you go. Be dismissive. Your chosen game actually fails at something and you decide those elements have no place in fantasy RPGs. You sound like half the guys here who buy 4e. As if RPGs have no need of any rules beyond a combat system. See Major Fallacy #1 again. [/QUOTE]
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