Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4E is for casuals, D&D is d0med
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 4289840" data-attributes="member: 5143"><p>I believe the idea is that these people are the "bad guys". Bad stuff is allowed to happen, but it is only allowed to happen to NPCs by NPCs. The players are supposed to be the heroes saving people from the bad things in the world.</p><p></p><p></p><p>I believe the idea is that Orcs are horrible creatures, brought up in an evil society and pretty much born with evil instincts. They attack villages, kill and rape innocent people, and are violent and chaotic. They don't get along peacefully with people and therefore the chance of them having a loving relationship that created a half-orc is low in the way that most people think of them.</p><p></p><p>So, the idea is that you don't want your game to HAVE to go there. You can run an entire family friendly game where the PCs never encounter anything unsavory that they don't have the chance to stop. I think they don't want the DM to have to say "Yeah, Orcs went raping and pillaging and that's where you came from. You have the blood of an evil beast inside of you."</p><p></p><p>I know this will come back to tieflings and how they are "evil" as well. However, their story is so far removed from the PCs that it becomes just a background story: Your ancestors, 1000 years ago made a deal with demons. You have some demonic power, but you aren't a demon or evil. I think you'll find more people are willing to be that character than the one that says "Your father was an evil monster who used to kill people for fun. He raped your mother and you were the result. People hate you for what you represent and the fact that you might be evil just because of your blood."</p><p></p><p></p><p>The idea is that the players are supposed to represent those points of light, trying to bring light to the darkness. You deal with darkness, you defeat darkness, but you aren't darkness yourself.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4289840, member: 5143"] I believe the idea is that these people are the "bad guys". Bad stuff is allowed to happen, but it is only allowed to happen to NPCs by NPCs. The players are supposed to be the heroes saving people from the bad things in the world. I believe the idea is that Orcs are horrible creatures, brought up in an evil society and pretty much born with evil instincts. They attack villages, kill and rape innocent people, and are violent and chaotic. They don't get along peacefully with people and therefore the chance of them having a loving relationship that created a half-orc is low in the way that most people think of them. So, the idea is that you don't want your game to HAVE to go there. You can run an entire family friendly game where the PCs never encounter anything unsavory that they don't have the chance to stop. I think they don't want the DM to have to say "Yeah, Orcs went raping and pillaging and that's where you came from. You have the blood of an evil beast inside of you." I know this will come back to tieflings and how they are "evil" as well. However, their story is so far removed from the PCs that it becomes just a background story: Your ancestors, 1000 years ago made a deal with demons. You have some demonic power, but you aren't a demon or evil. I think you'll find more people are willing to be that character than the one that says "Your father was an evil monster who used to kill people for fun. He raped your mother and you were the result. People hate you for what you represent and the fact that you might be evil just because of your blood." The idea is that the players are supposed to represent those points of light, trying to bring light to the darkness. You deal with darkness, you defeat darkness, but you aren't darkness yourself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E is for casuals, D&D is d0med
Top