Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4E is for casuals, D&D is d0med
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sinecure" data-source="post: 4291030" data-attributes="member: 37668"><p>Just wanted to pop in and say yeah, that is pretty much me and my group as I understand it. No offense taken. </p><p></p><p>I've pretty much stopped coming here as there's a moratorium on badmouthing the new edition and I get that. </p><p></p><p>As to why 2E works is because it requires a DM. And the potential faults you listed with it are pretty much only there when you got a sucky DM. If they are mean or unfair, they're not fit to be in the DM's chair. It's a place of honor, right? </p><p></p><p>The other problem is one of communication, but that is learned through time. It's not like you leave your players hanging if they don't understand something you've been trying to make clear. Not everything is smoke and mirrors. </p><p></p><p>And I think it's <em>easier</em> to understand the world when it's more like our own. We all share a pretty big chunk of common knowledge about how the world works, so why not use that? The whole part of "getting it" is the same as the exploration half of the game the Forgies talk about. It's part of the game, why get rid of it? Behaving like you're an elf is more fun in a world that knows you're an elf.</p><p></p><p>And yes, I know roleplaying isn't for everyone. But combat system isn't a substitution. Or an either/or proposition. There's a good one in 2E.</p><p></p><p>Subsystems are there to help you make a believable world. Like I said earlier, not everything on earth relates on a direct 1-20 relationship. It's boring. At least they kept the damage rolls for you guys. Think how dull a flat #'d damage score would be for weapons.</p><p></p><p>Yeah, the simulation of the world is a battlegrid thing just makes sense. When you "go have fun stormin' the castle", do you just kick in the door and expect everything to be honky dory? It takes some actual skill to figure out how to beat it. If you could just go in the front door and be assured you won't die, then the castle guard is pretty dumb. And I'd argue so was the author of the adventure. </p><p></p><p>Can you see how slicing things up into perfectly proportioned battles gets dull pretty quick? Especially when there's little to nothing else going on in that castle? The whole game depends upon varying tactics to hold the players attention, so they don't notice nothing else is really that interesting. That nothing is going on for the DM to actually PLAY. They only run combat tactics. That's how KotS looks to me. Like no one will think twice about actually running headlong into the front door and slaughtering every evil monster to a man. No one left standing. How many 4E gaming groups will win the module that way? I disagree these are multiple playstyle rules.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4291030, member: 37668"] Just wanted to pop in and say yeah, that is pretty much me and my group as I understand it. No offense taken. I've pretty much stopped coming here as there's a moratorium on badmouthing the new edition and I get that. As to why 2E works is because it requires a DM. And the potential faults you listed with it are pretty much only there when you got a sucky DM. If they are mean or unfair, they're not fit to be in the DM's chair. It's a place of honor, right? The other problem is one of communication, but that is learned through time. It's not like you leave your players hanging if they don't understand something you've been trying to make clear. Not everything is smoke and mirrors. And I think it's [i]easier[/i] to understand the world when it's more like our own. We all share a pretty big chunk of common knowledge about how the world works, so why not use that? The whole part of "getting it" is the same as the exploration half of the game the Forgies talk about. It's part of the game, why get rid of it? Behaving like you're an elf is more fun in a world that knows you're an elf. And yes, I know roleplaying isn't for everyone. But combat system isn't a substitution. Or an either/or proposition. There's a good one in 2E. Subsystems are there to help you make a believable world. Like I said earlier, not everything on earth relates on a direct 1-20 relationship. It's boring. At least they kept the damage rolls for you guys. Think how dull a flat #'d damage score would be for weapons. Yeah, the simulation of the world is a battlegrid thing just makes sense. When you "go have fun stormin' the castle", do you just kick in the door and expect everything to be honky dory? It takes some actual skill to figure out how to beat it. If you could just go in the front door and be assured you won't die, then the castle guard is pretty dumb. And I'd argue so was the author of the adventure. Can you see how slicing things up into perfectly proportioned battles gets dull pretty quick? Especially when there's little to nothing else going on in that castle? The whole game depends upon varying tactics to hold the players attention, so they don't notice nothing else is really that interesting. That nothing is going on for the DM to actually PLAY. They only run combat tactics. That's how KotS looks to me. Like no one will think twice about actually running headlong into the front door and slaughtering every evil monster to a man. No one left standing. How many 4E gaming groups will win the module that way? I disagree these are multiple playstyle rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E is for casuals, D&D is d0med
Top