D&D 4E 4E Item price parity.

I must say I'm playing in a 3.5 game where plate armour is almost impossible to get hold of, as anywhere that sells it we are shuffled away from (having to do some quest for someone) before the however many weeks it takes to make and surprisingly enough its the wizard (with levels in hag = nat armour) and the monk (with greater mage armour) who stand in the front row, while the paladins, fighters and cleric hope not to be targeted. It doesn't make for an immensely fun experience game wise (especially when he says "AC 27 does that hit?", and we all look at him and go of course it did it wasn't the witch or the monk), but the socialising keeps me going to the game, and yes I've dropped several "hints" (aka told him to his face) to the dm that this isn't fun the players have agreed but he still won't change the game.
At least in this edition if people mess around with armour prices the fighters aren't going to be disadvantaged as much and as long as it keeps the game away from stripping enemies of every piece of equipment then I'll be happy. Personally i'm happy with whatever prices are in the phb as I don't see the prices having much if any impact past the first level or three, i'll probably even skip tavern and food fees this time round.
On a slightly related note, Kobold Dragonshields, are their shields actually dragon scales or just wood and leather shield made to look like a dragon scale?
 

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On a slightly related note, Kobold Dragonshields, are their shields actually dragon scales or just wood and leather shield made to look like a dragon scale?

Probably the latter in this case, but it could be either way. But the Leather and wood make more sense.
 

keterys said:
The 4e diseases so far (like 3e) are supernatural diseases like mummy rot... not things like the common cold or a variety of diseases earned by eating the wrong things, not eating the right things, getting too close to dying things, etc.

More 'You were hit by the rabid wererat' and less 'well, your character didn't try enough water or have enough vitamin C'.
Really? No normal diseases at all? Disappoint, I hope we will soon see them in adventures or other books. Nothing more scary for a low level party to arrive in a town and find out it's suffering from a disease. The 4e rules seemed as if they can make even higher level parties afraid of them.
 

Mirtek said:
Really? No normal diseases at all? Disappoint, I hope we will soon see them in adventures or other books. Nothing more scary for a low level party to arrive in a town and find out it's suffering from a disease. The 4e rules seemed as if they can make even higher level parties afraid of them.

3e doesn't have normal diseases, either. Frankly, I'm not entirely sure any edition of D&D has...

I mean, we used to get 'Oh, you touched a dead body, a rot grub enters you and... you're dead', but I never remember seeing rules for small pox, influenza, etc.

The closest you get is 'filth fever'.
 

keterys said:
3e doesn't have normal diseases, either. Frankly, I'm not entirely sure any edition of D&D has...

I mean, we used to get 'Oh, you touched a dead body, a rot grub enters you and... you're dead', but I never remember seeing rules for small pox, influenza, etc.

The closest you get is 'filth fever'.
1e had diseases - and chances of contracting same depending on what you had been doing - listed in the DMG.

I haven't used them much over the years, but once in a while some disease or other will rear its ugly head just to remind people they exist. And, having disease rules allows me to use the "plague village" or "plague carrier" plotlines without upsetting the apple cart.

Lanefan
 

see said:
Treasures like gems and artwork do specifically sell, for full price . . . and the mechanical reason they're different is (presumably) that they're built into the treasure "packets" in the DMG, while the swords you took off the dead orcs aren't.

The rule is presented to the players, with an 'unless your DM' clause, probably so DMs can decide if they want to bother with you carting away everything that can be pried from the floor and adjuting treasure hoards if it gets out of hand. A presumption of prohibition lets the DMs who want to allow it to play the good guy, instead of the ones who don't want to bother having to play the bad guy.
If I'm a player, and I'm told I can sell a tapestry but not a longsword, I'm up screaming bloody blue murder in a heartbeat! And if I'm a DM, I'd be very disappointed in players - particularly of low-level PCs - who left perfectly good money-in-alternate-forms lying around.

Now, I haven't seen the DMG (and I only assume we're talking 4e here as I know this isn't in any other edition) so I have no idea what these "treasure packets" are that you refer to.

I'm also not too bothered if the overall party treasury goes up by a thousand g.p. or so due to selling mundane gear...I'm not that much of a micro-managing DM when it comes to treasure amounts. If nothing else, the campaigns I run go on long enough that anything can be balanced out later, and high-level types ignore the mundane stuff anyway.

Does 4e expect stringent management of treasure, to the point that selling some mundane gear would upset it? If so, how is that going to handle the inevitable looting of dead party members by the survivors?

Lanefan
 

Kzach said:
What if you put your 8 into Charisma?

The character is such a boor that everyone in the village is constantly trying to get him to 'adventure' in the hopes that he'll get himself killed?
 

Lanefan said:
If I'm a player, and I'm told I can sell a tapestry but not a longsword, I'm up screaming bloody blue murder in a heartbeat! And if I'm a DM, I'd be very disappointed in players - particularly of low-level PCs - who left perfectly good money-in-alternate-forms lying around.
Lanefan

I totally agree with Lanefan since its how i have been playing D&D before 4e came along, although my memory could be playing tricks on my mind, after all it was so many ages ago...
 
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