Casting Magic Missile?
Re: this whole '3e wizards were gods' meme.... Could someone tell me something, anything, that Wizards were better at than Clerics in 3e?![]()
But casters could still do many many other things (disintegrate, polymorph, comprehend languages, illusions, summon demons, wish, charm, transform) all these things could be done by a 3e wizards (and in a similar fashion) but not so much by 4e wizards and not in a similar fashion (once again not pro or con/ nonjudgemental).
In terms of artillery there isnt very much similarity due to the extreme difference in hp in 1e vs 4e. In 4e they are artillery but critters have lots of hps so they blast but any individual spell is not particularly effective (relative to 1e/2e blasting). 2 fireballs in 1e could kill a huge ancient blue dragon you dont see a comparable kill in 4e, so i don't really even see the blaster mage as that similar.
However when I was working in 2E there was no way to gain new spells without your DM gifting them: there was no inherent versatility of the Wizard Class because there were zero inherent spells: if your DM decided that Charm Person was impossible to find, it was.
You could note that I was careful not to conflate Artillery with Blaster-Mage. 4E is more of a Gatling Gun instead of a Cannon because of the different reload times and power, etc.
Still doesn't mean that "Ranged Blasting Guy" isn't the commonality of the Wizard class. Going Nova and Killing massively above your level isn't what define that archetype, to me.
However when I was working in 2E there was no way to gain new spells without your DM gifting them: there was no inherent versatility of the Wizard Class because there were zero inherent spells: if your DM decided that Charm Person was impossible to find, it was.
In 1e, the wizard was the "system mastery" character. It's what you gave to the established players while the newbies played the fighter. That's a gross oversimplification, but there is a certain amount of truth to it. You had to think to survive the first 6-8 levels as a wizard.I'm stunned to see that claim. I'll agree that 3E wizards become very powerful (thought not broken). But this is far less true than it was in prior editions. In 1e and 2e the wizard started out weak and by higher levels was the god on the table.
I can buy into this. I liked 1e wizards because of the array of spells available. There was no assumption of bull's strength on the party or any such crap. You had a handful of spells and the rest of the party was still relatively strong without you, so you'd best manage your resources or plan to spend half the session knowing you're done.What is this "1E/2E wizards were all blasters!" gibberish?
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Whilst I'm fine with the 4E "Harry Dresden"-type Wizard, the idea that well-played Wizards in previous editions were "all blasters" is utter heresy.
That's a different conversation. I think most people are fine with the cleric being toned down. Some people have a real issue with the wizard not having the potential to do just about anything.Re: this whole '3e wizards were gods' meme.... Could someone tell me something, anything, that Wizards were better at than Clerics in 3e?![]()
And in 3e, or any other game, any spell the GM doesn't like ceases to exist. *shrug*
Casters most certainly weren't polymorphing and teleporting all over the place and weren't using Wish at all.
As even another poster pointed out, sure you could memorize Knock but the fact that you didn't have many slots AT ALL meant in practice few wizards ever did. You certainly didn't get the "magic trumps skills all the time" effect.
As Monte Cook said, "Third edition wizards have exactly the wrong number of spells per day." (paraphrased)I actually liked the fewer number of slots.