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4e Magic system, speculations?
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<blockquote data-quote="Ktulu" data-source="post: 4049226" data-attributes="member: 13465"><p>I've long been a hater of the vancian magic system. In fact, that's my one big complaint about 3e. Everything else was take or leave, but the vancian system always bugged me. Since SWSE came out, we've been using a modified Force system for magic, which provides a much more abstract and, for lack of a better term, "magical" system. It feels less "utility" and more "arcane".</p><p></p><p>Anyway, attempting to get to the point, I have been trying to figure out what the magic system will really look like in 4e. We know there will be 25 levels of spells and that the system will be a mix of will/per encounter/per day/rituals. What I'm curious of is how that will translate.</p><p></p><p>Going by what we know, it's likely that each class will receive a power & a feat every other level (fitting with d20 modern & Saga's style, along with the design intentions of stuff every level). Since you will likely choose spells during those levels, that provides 15 powers that can be chosen from a pool of X number of powers. I figure the at will eldritch blast will be covered as a starting ability and can be augmented with feats, if need be. The per encounter/per days will most likely be taken up in the power selection, spell level taken based upon class level.</p><p></p><p>With this theory, how many "spells" would be received upon taking the power? My assumption is that each "power" would be said spell, maybe having a per encounter and per day use. Flamingsladdstrike power would maybe include a burning hands per encounter, and a fireball per day use?</p><p></p><p>I doubt we'll see a list of powers section that then refers you to a list of spells section (as that would probably take up a LOT more space than the designers would intend).</p><p></p><p>Thoughts? Am I way off base?</p></blockquote><p></p>
[QUOTE="Ktulu, post: 4049226, member: 13465"] I've long been a hater of the vancian magic system. In fact, that's my one big complaint about 3e. Everything else was take or leave, but the vancian system always bugged me. Since SWSE came out, we've been using a modified Force system for magic, which provides a much more abstract and, for lack of a better term, "magical" system. It feels less "utility" and more "arcane". Anyway, attempting to get to the point, I have been trying to figure out what the magic system will really look like in 4e. We know there will be 25 levels of spells and that the system will be a mix of will/per encounter/per day/rituals. What I'm curious of is how that will translate. Going by what we know, it's likely that each class will receive a power & a feat every other level (fitting with d20 modern & Saga's style, along with the design intentions of stuff every level). Since you will likely choose spells during those levels, that provides 15 powers that can be chosen from a pool of X number of powers. I figure the at will eldritch blast will be covered as a starting ability and can be augmented with feats, if need be. The per encounter/per days will most likely be taken up in the power selection, spell level taken based upon class level. With this theory, how many "spells" would be received upon taking the power? My assumption is that each "power" would be said spell, maybe having a per encounter and per day use. Flamingsladdstrike power would maybe include a burning hands per encounter, and a fireball per day use? I doubt we'll see a list of powers section that then refers you to a list of spells section (as that would probably take up a LOT more space than the designers would intend). Thoughts? Am I way off base? [/QUOTE]
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