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4e Magic system, speculations?
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<blockquote data-quote="JohnSnow" data-source="post: 4053772" data-attributes="member: 32164"><p>I disagree, but not because I think your reasoning is incorrect.</p><p></p><p>One of the GenCon quotes was precisely the one you stated: "A wizard can cast 25th-level spells."</p><p></p><p>However, since then, there was a quote from one of the designers or developers along the lines of "30 spell levels is too much granularity for the game."</p><p></p><p>That's an interesting conundrum. How can there be "25th-level spells" if 30 spell levels is too much granularity? Here's my personal solution to that logical problem.</p><p></p><p>Spell "Levels" are numbered based on when you get access to the spells in question. Assuming that Fourth Edition follows the <em>d20 Modern/Star Wars Saga Edition</em> model of Level 1 - Talent, Level 2 - Feat, Level 3 - Talent, Level 4 - Feat, et cetera, but replaces "Talent" with "Powers," the likely progression is as follows:</p><p></p><p>Odd Levels (1, 3, 5,...25, 27, 29): Gain Powers.</p><p>Even Levels (2, 4, 6,...26, 28, 30): Gain Feat.</p><p>Level 1: Starting feats.</p><p></p><p>So, a 1st-level character starts with both powers and feats, but he doesn't gain any "new" powers until 3rd-level. Under that set-up, there's only 15 levels of granularity in spells (which is less than 30), and there are 25th-level spells (the spells a wizard gains at 25th-level), but not 30th-level ones (since Level 30 grants a feat, as opposed to "Powers").</p><p></p><p>It's worth noting, and somewhat supportive, that <strong>all</strong> the Paladin Smites they previewed were "odd-level."</p><p></p><p>But hey, I'm just speculating.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4053772, member: 32164"] I disagree, but not because I think your reasoning is incorrect. One of the GenCon quotes was precisely the one you stated: "A wizard can cast 25th-level spells." However, since then, there was a quote from one of the designers or developers along the lines of "30 spell levels is too much granularity for the game." That's an interesting conundrum. How can there be "25th-level spells" if 30 spell levels is too much granularity? Here's my personal solution to that logical problem. Spell "Levels" are numbered based on when you get access to the spells in question. Assuming that Fourth Edition follows the [i]d20 Modern/Star Wars Saga Edition[/i] model of Level 1 - Talent, Level 2 - Feat, Level 3 - Talent, Level 4 - Feat, et cetera, but replaces "Talent" with "Powers," the likely progression is as follows: Odd Levels (1, 3, 5,...25, 27, 29): Gain Powers. Even Levels (2, 4, 6,...26, 28, 30): Gain Feat. Level 1: Starting feats. So, a 1st-level character starts with both powers and feats, but he doesn't gain any "new" powers until 3rd-level. Under that set-up, there's only 15 levels of granularity in spells (which is less than 30), and there are 25th-level spells (the spells a wizard gains at 25th-level), but not 30th-level ones (since Level 30 grants a feat, as opposed to "Powers"). It's worth noting, and somewhat supportive, that [b]all[/b] the Paladin Smites they previewed were "odd-level." But hey, I'm just speculating. [/QUOTE]
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