In my monthly online D&D game, we've had two sessions and players are in different places in terms of system mastery, specifically about their player roles, synergy, etc. In some cases, stuff regarding their key class features and role. (I think this is because my encounter-designing hand is a little light; they've been able to just blast stuff until it stopped moving, generally. It seems that the importance of group synergy comes out when an encounter is challenging.)
I was planning on faster leveling (every 1 to 2 sessions), but should I refrain from leveling them to 2 until they get another chance to get used to their powers? (In terms of strict XP, they have a little bit more to go until they level.) It seems that level 2 doesn't add too many options, though level 3 adds more powers which could be confusing.
I was planning on faster leveling (every 1 to 2 sessions), but should I refrain from leveling them to 2 until they get another chance to get used to their powers? (In terms of strict XP, they have a little bit more to go until they level.) It seems that level 2 doesn't add too many options, though level 3 adds more powers which could be confusing.