4e Modern

I'd love to see other genres (espionage, super heroes, Old West, sci fi, etc.) use 4e's concepts. I'd love having roles, because they help make combat more enjoyable for me. However, I hit a wall when I think about Defenders in some modern style games (Old West, Espionage, etc.), because Defenders are usually melee-based but most combat is with ranged weapons, ie guns. Better game designers than me will have to tackle the issue, and I can't wait until they do. :)

I tend to think that Controller and Defender tend to ... merge somewhat in modern games. Both try to control the flow of the enemies attacks and their effectiveness, but the Defender ensures that it hits him, while the Controller deflects attacks away from everyone.

I played a "ranged Defender" effectively already by multiclassing (including paragon multiclassing" a Fighter with a Wizard. Of course, in truth I was still focused on melee combat, but I used area bursts to mark multiple foes at range.

Still, even a modern game might have a defender that works in melee. But he would probably not work like the Fighter that is mostly "sticky" (since that would require him to be able to attack enemies that stick together, which is not a given with lots of firearm wielders), but more like a Paladin (who tends to have lots of abilities to force a single enemy to attack him.). A Paladin also is basically a Bodyguard (at least with the right build), using Lay on Hands and powers like "Strike me Instead" to take damage originally directed at his allies.
 

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4e is really geared toward combat, delving, and exploration. Does anyone see that a potentially problematic paradigm when applied to a modern game?
Not really. I don't know what you really imagine when you mean "modern game", but there are countless kinds of story set in a modern setting that work perfectly well with all of the tropes and ideas of 4E, especially since those tropes and ideas are extremely flexible and versatile even in 4E itself.

Also, what does modern starleather look like?
It is a form of lightweight armor of higher quality than cheaper forms of lightweight armor. Considering it is Epic Tier, I would say that it would involve advanced new materials technology that is not yet available to the general public.

Honestly, I think the gradual progression of equipment that gets better based on how money money you are willing to pay makes more sense in a modern world than in D&D.

What is a modern Epic Destiny?
Well, I can easily imagine an Epic Destiny for Leader/Charismatic characters that involves the character leaving the game when they get elected into public office or otherwise become an important government leader or politician. A Revolutionary Epic Destiny, maybe? Certainly, a military or police based Epic Destiny that is fulfilled when you get promoted to a desk job is a classic. Or an Epic Destiny about the reporter who finishes his adventuring career by publishing the story that reveals the truth behind the events his adventures and winning a Pulitzer for it. This works exceedingly well with modern heroes, really, because it is such a huge trope of modern stories that heroes go on to live normal, but still exceptional lives after their adventures are over.
 


Doesn't the new Star Wars offer a decent template for 4e Modern?

Kind of. I'm not a big fan of the 4e powers model in a modern setting, but SWSE - the Force + the mechanics cleanups between SWSE and 4e (fixed hit points, standardized attack and defense progressions across all classes, etc.) might make a pretty good base for a modern game. If SWSE is based on 'D&D 3.75', then this hypothetical 4e Modern would be based on 'D&D 3.8' or 'D&D 3.9'.

If you did want to go whole-hog with the powers model, then I don't think you could do a generic '4e modern'. You'd do a series of genre-specific games.
 



d20 Modern (Reposted) - Giant in the Playground Forums

Have a solution to the skills idea. Add new skills, but link them up in a free skill system so there aren't too many new skills to make creating the multi-skilled adventure heroes typical of say 'the A-team' possible.

Actually, the "A-Team" isn't a bad approach to modeling 4E roles in Modern.

Hannibal = Brains / Mastermind / Strategist
B.A. Baracus = Muscle
Face = Face
Murdoch = Wild Card / Loose Cannon

Only Murdoch kinda defies a specific role, although I could imagine a sort of striker/controller type as a starting place.

4E Modern needs to move away from the D&D roles and into something equally representative of "what you do and how you do it". Thus, talk of defenders, strikers, leaders, etc, may not be relevant. In fact, I see 4E Modern roles being hybrids of the D&D roles.

To use a loose D&D comparison...

Brains / Mastermind / Strategist = Leader/Controller or Leader/Muted Defender
Muscle = Striker/Muted Defender
Face = Leader/Controller or maybe even Leader/Striker
Wild Card / Loose Cannon = Striker/Controller
 

Insight,

That is quite interesting: we're currently playing an Ebberon game based on the A Team and our characters are:

"Hammerfall" - Dwarven Warlord
Breland Assault, T-Series - Warforged Barbarian
Faceless - Changeling Bard
Myr "Howling Mad" Doch - Shifter Druid
Fran "Keys" Santana - Human Artificer

Not far off your list, huh?!
 

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