Given what you're trying to do, I'd be very strongly inclined to keep the classic names.However, the six classic scores are so central to D&D, from the very first days of the game, that I'm reluctant to mess with them. I don't know... anyone else want to weigh in? How important are the "classic names" to you?
Good. It was an error for 4e not to go this way, in my view.One of the things I wanted to do in this game was make core combat stats and class abilities mostly independent of ability scores.
I'd really do my best to avoid that. Is it a healing=minor thing? If so, does it need an action type at all? Or can it be a standard action - in a faster game, perhaps with a different initiative system, healing as a standard action may be viable. Does the game even need in-combat healing as a mainstay of play?Trying to avoid the need for minor actions, but the cleric may force me to incorporate them.
I think Crazy Jerome's post just above, on tails wagging dogs, is a very good one. Initiative is one element in the system's handling of action declaration and resolution. What is the overall goal here?I lean toward some form cyclic initiative
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I avoid basing anything on the assumption that people are going to be using readied actions. I may have to include readying rules if I go with cyclic initiative, but readying should be something that happens in exceptional cases.
The Forge stuff on IIEE (Intent, Initiative, Execution, and Effect) gets fairly hard to follow fairly quickly, but Philotomy Jurament says some useful stuff about classic D&D initiative here. He also links to this.