Kunimatyu
First Post
blargney the second said:Per-encounter design rocks. From what I've read so far, I think they might be using more of it in 4E.
I hope so. When you don't have per-encounter design, that leads you to design time-wasting encounters whose only purpose is to get the players to throw away resources. Per-encounter design prompts you to design fun, meaningful encounters all the way through, regardless of whether it's some bugbear guards or a dragon.