Jack99
Adventurer
Ruin Explorer said:I certainly hope I can substitute "making an NPC a couple of levels higher" for ensuring he has the correct magical equipment. Hell, I'd like to avoid so many NPCs even having the "big three" items, myself, and if by shoving up their level, I can do this and still make them challenging (which didn't work terribly well in 3E, to put it briefly), then I'll be happy. I hope the DMG has some way to account for whether an NPC has items or not in however you calc his XP value, though.
One solution (in 3.5) that has worked really well for me, is implemented a modified version of Hong's Innate Magic in my campaigns. Both myself and my players love it, and it bring my NPC's at par, without "cheating", while avoiding massive amounts of magic items falling into my players laps.