Devyn said:
I dont agree with much of what you've said, although you have made some interesting points along the way. But this last line is one that I think is really incorrect.
In the past, I would have agreed that "what is good for D&D (WotC) is good for the hobby". But I do not believe that is true any longer.
Many creative and well run RPG companies have published some outstanding games in recent years. From White Wolf to Paizo, Paradigm Games to Gurps, the RPG industry is no longer defined by only D&D and WotC. I think that those who really love RPG's know this and are very willing to move to whatever game fits their play style. "Good for D&D" no longer means "good for the industry", and people who are making their gaming decisions based on that restrictive thinking are doing themselves and their gaming group a disservice.
Absolutely, White Wolf, GURPS, Palladium, Mongoose, etc. have created a very successful number of RPGs outside the bounds of WoTC and are actually WoTC's competition. I don't know their market share but they seem to be doing fine.
However, D&D is from everything I have seen often synonomous with role-playing games for good or ill. Probably the latter actually. Its like Microsoft vs. everyone else. In the RPing game niche market WoTC's position as the owner of the IP that is the game that gets most people started in RPing games in the first place makes them very important. Neither myself nor the great majority of folks I have known who DM/Play RPing games would have ever gotten into them if it weren't for D&D. I think this is probably the case for most people though I can't prove this.
If WoTC tanks, D&D tanks and if D&D tanks many people will not even be exposed to RPing games at all. WoTC has the power and resources to market and promote like no other company in the industry and I belive if D&D were to fail, RPing gaming, which are already an obscure and esoteric hobby for most, would dwindle to the point of near non-existance. Maybe I'm wrong, but the brand recognition that is D&D makes it THE game most everyone playes first. Is it the best game ever, not necessarily, but it sure seems that every young gamer's memories are of OD&D, AD&D, AD&D2e, 3e or 3.5 as the game that first allowed them to know RPing even existed.
If D&D died I believe the hobby would survive with White Wolf taking the reigns as RPing game superpower followed by Mongoose, Green Ronin and maybe some others but I doubt they have the capital to really draw new gamers into the hobby and without new blood the hobby, as anything more than grognards playing with 15-20yr old books, will die.
Wanting change for the sake of change can sometimes be a good thing, and if you think that 4E is going to provide you with what you're looking for, then I'm happy for you.
I don't want change for changes sake, I want things I don't like (Vancian magic, Alignment mechanics, D&D heroes as christmas trees, talent trees instead of PrCs, etc.) changed. It seems that 4e is going in a direction I like.
For me and my groups the info about 4E aren't making us go "oooh and aaah" in the least. Of course my groups have never found the system very complex, think the stat blocks are clear, the rules well written (with a few house rules thrown in) and the GM'ing takes very little time to set up ... so the marketing reason behind the need for a change from 3E to 4E have never had much traction with us.
That's fine to each his own. You are satisfied with 3.5 as it is. I, on the other hand am not which is why I stopped playing it. Right now Conan D20 and True20 are more my cup o' tea but I'll give 4e a fair trial to see what it brings to the table. If it is what I want I will go with it. If not I will stick with Conan D20 and True20. If True20 makes some changes to fill in the blanks with the next edition I might not even bother much with 4e at all. We'll see.
Sundragon