Gruns
Explorer
Hey all...
I know this topic comes up often, but I enjoy reading all of the answers every time, so here's my turn...
The 4E group that I DM for is about to hit level 11 soon: Paragon Tier. For the first 10 levels, I've just been throwing random, unrelated little adventures at them, as we get a feel for the game and whatnot. Well, for the Paragon Tier, I'd like to do something a little more meaningful. I'm just looking for ideas for a "campaign" that would take the charactars through all ten levels of the tier. Something along the lines of a Red Hand of Doom type of mega-adventure. I don't need all of the details spelled out for me(that's the fun part!) or the entire adventure written. I'm just looking for something cooler than what I normally throw together, which is more or less, "go kill all of the bad guys and take their stuff". I just need a good hook or a plot twist to give the campaign a greater purpose.
A preemptive thanks, and looking forward to hearing some great ENWorld ideas.
Later!
Gruns
I know this topic comes up often, but I enjoy reading all of the answers every time, so here's my turn...
The 4E group that I DM for is about to hit level 11 soon: Paragon Tier. For the first 10 levels, I've just been throwing random, unrelated little adventures at them, as we get a feel for the game and whatnot. Well, for the Paragon Tier, I'd like to do something a little more meaningful. I'm just looking for ideas for a "campaign" that would take the charactars through all ten levels of the tier. Something along the lines of a Red Hand of Doom type of mega-adventure. I don't need all of the details spelled out for me(that's the fun part!) or the entire adventure written. I'm just looking for something cooler than what I normally throw together, which is more or less, "go kill all of the bad guys and take their stuff". I just need a good hook or a plot twist to give the campaign a greater purpose.
A preemptive thanks, and looking forward to hearing some great ENWorld ideas.
Later!
Gruns