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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4E Players, mainly] Ever thought of defecting to Pathfinder?
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<blockquote data-quote="Glade Riven" data-source="post: 5438570" data-attributes="member: 86468"><p>Having never played Exalted...maybe? In SAGA it was things like leaping the distance between two spaceship across a void or Jedi Mind Tricking a rancor to knock itself out. Once the rolls ended up with a round where a player and a sith ended up in a stalemate on the force lightning (they both force lightninged and ended up locking the bolts between each other's hands al la Forced Unleashed). There was one time in Pathfinder where an ogre, late to the fight as he was taking a dump behind a tree, went from bounty-hunting the party to being their personal valet through some good roleplaying and a couple of skill checks (even after he K.O.ed the lawful-stupid paladin). Or wrestling a sewer drake when you're a cleric that really has no business wrestling a sewer drake (a CMB role + flanking bonus).</p><p> </p><p>Work the skills, use the terrain, etc. - basically encouraging the players to be creative when finding ways to thwart me. Dangerous, I know. I also have a tendency to use a sliding scale rather than a straight beat-this-number dice check on skill roles. The numbers still mean something, but if fairly unskill and get a 20, then it's an idiot savant moment; if skilled but rolled a 5 (before modifiers), you might get the job done but it won't be pretty. It can easily turn into blending a skill challenge in with the combat. It makes for some rather interesting cinematic moments and a few near death experiances.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5438570, member: 86468"] Having never played Exalted...maybe? In SAGA it was things like leaping the distance between two spaceship across a void or Jedi Mind Tricking a rancor to knock itself out. Once the rolls ended up with a round where a player and a sith ended up in a stalemate on the force lightning (they both force lightninged and ended up locking the bolts between each other's hands al la Forced Unleashed). There was one time in Pathfinder where an ogre, late to the fight as he was taking a dump behind a tree, went from bounty-hunting the party to being their personal valet through some good roleplaying and a couple of skill checks (even after he K.O.ed the lawful-stupid paladin). Or wrestling a sewer drake when you're a cleric that really has no business wrestling a sewer drake (a CMB role + flanking bonus). Work the skills, use the terrain, etc. - basically encouraging the players to be creative when finding ways to thwart me. Dangerous, I know. I also have a tendency to use a sliding scale rather than a straight beat-this-number dice check on skill roles. The numbers still mean something, but if fairly unskill and get a 20, then it's an idiot savant moment; if skilled but rolled a 5 (before modifiers), you might get the job done but it won't be pretty. It can easily turn into blending a skill challenge in with the combat. It makes for some rather interesting cinematic moments and a few near death experiances. [/QUOTE]
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[4E Players, mainly] Ever thought of defecting to Pathfinder?
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