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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4E Players, mainly] Ever thought of defecting to Pathfinder?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5441193" data-attributes="member: 82106"><p>It is interesting. I find 4e feels more like a toolbox. Not in the sense of tinkering with the rules, though it has a lot of internal transparency so that isn't hard to do either. More in the sense of designing material for it. Ritual magic is a great hook to hang all kinds of things on frex. Monsters are very modular. Other encounter design elements are pretty well defined and easy to tweak.</p><p></p><p></p><p></p><p>I find the ostensibly locked in aspects of 4e to be the same though. Magic items seem a bit too tame for you, just go off the rails and make some that are cool in your view. Making them work OK system-wise shouldn't be an issue, the system is simple and the DM is in charge there. </p><p></p><p></p><p></p><p>Yeah, it is just one of those things the DM needs to get over in 4e's case. Lots of stuff is pretty conservatively set up by default, but it is easy enough to just color outside the lines once you realize that nothing bad will happen. The more I play the more fast and loose it gets around here. Admittedly with any rules system you feel obliged to play by the book, but with 4e at least it isn't really necessary. Probably helps to have players that just want to play a fun game and don't really give a lick what the rules say.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5441193, member: 82106"] It is interesting. I find 4e feels more like a toolbox. Not in the sense of tinkering with the rules, though it has a lot of internal transparency so that isn't hard to do either. More in the sense of designing material for it. Ritual magic is a great hook to hang all kinds of things on frex. Monsters are very modular. Other encounter design elements are pretty well defined and easy to tweak. I find the ostensibly locked in aspects of 4e to be the same though. Magic items seem a bit too tame for you, just go off the rails and make some that are cool in your view. Making them work OK system-wise shouldn't be an issue, the system is simple and the DM is in charge there. Yeah, it is just one of those things the DM needs to get over in 4e's case. Lots of stuff is pretty conservatively set up by default, but it is easy enough to just color outside the lines once you realize that nothing bad will happen. The more I play the more fast and loose it gets around here. Admittedly with any rules system you feel obliged to play by the book, but with 4e at least it isn't really necessary. Probably helps to have players that just want to play a fun game and don't really give a lick what the rules say. [/QUOTE]
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[4E Players, mainly] Ever thought of defecting to Pathfinder?
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