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<blockquote data-quote="Sadrik" data-source="post: 3963741" data-attributes="member: 14506"><p>I named it Occult as a counter to Arcana sort of the Divine ancient knowledge folklore and cults and obscure religions etc.</p><p></p><p>I wanted history to be able to identify organizations like a particular religious institution or whatever anyway I didnt want their to be an overlap there so I named it Occult.</p><p></p><p></p><p>Well I would not be so sure with using Iron Heroes too closely for specific info. Because, I can totally see the whole thing getting rearranged not necessarily by how 3.5 did it. Ie jump = strength skill. I think Jump is a more acrobatic thing. I can also see encumbrance and breaking down doors and the like being applied to Athletics. I would throw ride in there too.</p><p></p><p>I remember a post in the skill thread where somebody just threw that number out there, There very well could be more or less.</p><p></p><p>I suspect they will be lumped like I have done. Pilot makes sense. Build, craft, finery were my best gueses at them, I can also see an alchemy skill. Music and Act quite honestly I dont like. They are pretty useless fluff skills but they seem to occupy a niche especially with the bard and somebody who want to impersonate or disguise themselves etc. So very use rope like.</p><p>I like this approach. Nice. Sort of like a language skill where you can get additional languages, you can get an "perform" or an "art".</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3963741, member: 14506"] I named it Occult as a counter to Arcana sort of the Divine ancient knowledge folklore and cults and obscure religions etc. I wanted history to be able to identify organizations like a particular religious institution or whatever anyway I didnt want their to be an overlap there so I named it Occult. Well I would not be so sure with using Iron Heroes too closely for specific info. Because, I can totally see the whole thing getting rearranged not necessarily by how 3.5 did it. Ie jump = strength skill. I think Jump is a more acrobatic thing. I can also see encumbrance and breaking down doors and the like being applied to Athletics. I would throw ride in there too. I remember a post in the skill thread where somebody just threw that number out there, There very well could be more or less. I suspect they will be lumped like I have done. Pilot makes sense. Build, craft, finery were my best gueses at them, I can also see an alchemy skill. Music and Act quite honestly I dont like. They are pretty useless fluff skills but they seem to occupy a niche especially with the bard and somebody who want to impersonate or disguise themselves etc. So very use rope like. I like this approach. Nice. Sort of like a language skill where you can get additional languages, you can get an "perform" or an "art". [/QUOTE]
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