Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Poachable Powers List: A list of good powers to poach from other classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MwaO" data-source="post: 6703396" data-attributes="member: 12749"><p><strong>Stat-Independent powers</strong></p><p></p><p>In general, most of these powers are very good, stat or no stat. In some cases, they get significantly better with a good stat and those will have their stat listed in ()</p><p></p><p><strong>At-Wills</strong></p><p>Ardent: <span style="color: #40e0d0"><strong>Ire Strike(Cha)</strong></span>, Exhilarating Strike(27, Wis)</p><p>Ranger: Rapid Shot(Massive ETV and probably not worth the headache in most cases)</p><p>Shaman: <span style="color: #40e0d0"><strong>Spirit Infusion(Int)</strong></span></p><p>Warlord: <span style="color: #40e0d0"><strong>Direct the Strike</strong></span></p><p></p><p><strong>Encounters</strong></p><p>Bard: Lesser Flash of Distraction (1), Lesser Dimensional Step (1), Echoing Weapon (3, ETV, W), Dimensional Step (13), Prescient Warning(7), Greater Echoing Weapon (17, ETV), True Prescient Warning (23)</p><p>Cleric: Sever the Source (17)</p><p>Runepriest: Word of Healing Assault (17)</p><p>Shaman: Spirit of the Ram (23)</p><p>Sorcerer:<span style="color: #40e0d0"><strong> Flame Spiral</strong></span> (3, Cha)</p><p>Warlord: <span style="color: #0000FF"><strong>Powerful Warning</strong></span> (1), Vengeance is Mine (1, MBA), <span style="color: #40e0d0"><strong>Death from Two Sides</strong> </span>(13, MBA), A Plan Comes Together (27), Insightful Assault (27)</p><p>Wizard: Mass Charm (17W)</p><p></p><p> <strong>Dailies</strong></p><p>Ardent: Fate Exchange (5), Coordinated Effort(15), <span style="color: #0000FF"><strong>Violent Spark</strong></span> (29)</p><p>Battlemind: Indomitable Presence(19)</p><p>Cleric: Moment of Glory (1, helps if you have Wis, but...), Inspire Fervor (5), Augment of War (5), Weapon of the Gods (5), Servitude in Death (5, ETV, use on Solos), Beacon of Doom (19)</p><p>Fighter: Rain of Steel (5), Unyielding Avalanche (15), Goad of Blood (25)</p><p>Paladin: Discipline the Unruly (25, Cha)</p><p>Sorcerer: Cloak of Winter Storm (25, Cha)</p><p>Swordmage: Quicksilver Blade (25)</p><p>Warden: Form of Winter’s Herald (1, Str), Boiling Cloud (5, Con/Wis)</p><p>Warlord: <span style="color: #0000FF"><strong>War Master’s Assault</strong> </span>(15, Cha), Relentless Assault (25, Str), Break it Up (29, RBA)</p><p>Wizard: <span style="color: #0000FF"><strong>Wrath of Battle</strong></span> (19)</p><p></p><p><strong>Utilities</strong></p><p>Ardent: From the Brink (10), Disbelieve Danger (16), Borrowed Time (22)</p><p>Artificer: <span style="color: #40e0d0"><strong>Slick Concoction</strong> </span>(10W)</p><p>Assassin: Ghost of the Rooftops (6)</p><p>Barbarian: Shrug It Off(2)</p><p>Bard: Moment of Escape (2W), <span style="color: #40e0d0"><strong>Revitalizating Incantation</strong></span> (6W), Illusory Erasure (10W), <span style="color: #40e0d0"><strong>Mantle of Unity</strong></span> (10W), Aura of Reverence (22), Climactic Chord (22), Invisible Troupe (22), Note of Aggression (22)</p><p>Battlemind: <span style="color: #0000FF"><strong>Instant Move</strong></span> (16)</p><p>Cleric: <span style="color: #0000FF"><strong>Word of Vigor</strong></span> (10),<span style="color: #40e0d0"><strong> Cloak of Courage</strong></span> (16)</p><p>Druid: Verdant Bounty (2), Bear’s Strength (2), Camouflage Cloak (6), <span style="color: #40e0d0"><strong>Eagle’s Splendor</strong></span> (6), <span style="color: #40e0d0"><strong>Serpent’s Cunning</strong></span> (6), Clear the Chaff (10), Feywild Sojourn (10), Elusive Wind (16)</p><p>Fighter: Battle Fury’s Stance (2), Glowering Threat (2), Clearheaded (10), Fighter’s Grit (10), Undeniable Challenge (22), <span style="color: #0000FF"><strong>Martial Supremacy</strong></span> (22)</p><p>Invoker: Divine Call (2), Demand Justice (6), Shield of Justice (16)</p><p>Monk: <span style="color: #0000FF"><strong>Cat and Mouse</strong></span> (2), <span style="color: #40e0d0"><strong>Quicksilver Motion</strong></span> (6)</p><p>Paladin: Virtue (2)</p><p>Psion: <span style="color: #0000FF"><strong>Mind Shroud</strong></span> (2), Mind over Flesh (10)</p><p>Ranger: <span style="color: #40e0d0"><strong>Invigorating Stride</strong></span> (2, Wis), Crucial Advice (2, Wis)</p><p>Rogue: Tumble (2), Acrobat’s Escape (10), Counter-Step (10), Hide in Plain Sight (16), Anticipate Attack (16), Leaping Dodge (16), Shadow Master (16), Invisible Stalker (22)</p><p>Runepriest: Shield of Sacrifice (2), Rune of Meritorious Alacrity (6), <span style="color: #40e0d0"><strong>Protective Scroll</strong></span> (10), Rune of Astral Winds (10), Rune of Reinvigoration (16), <span style="color: #0000FF"><strong>Rune of the Hero’s Resolve</strong></span> (22)</p><p>Seeker: Feywild Jaunt (10), Land Passage (22)</p><p>Shaman: <strong><span style="color: #800080">Light of the Crimson Sun</span></strong>(6, Int), Twilight’s Veil(10), Medicines of Many Forms (22)</p><p>Sorcerer: Dragonflame Mantle (2), Sudden Scales (6), Chaotic Defense (6, Cha), Fog Form (10), Maiden’s Waking (10), Elemental Rift (22)</p><p>Swordmage: <span style="color: #40e0d0"><strong>Borrowed Confidence</strong></span> (16)</p><p>Warden: Treacherous Ice (6)</p><p>Warlock: Mirror Darkly(6W), Fey Switch (6), <span style="color: #40e0d0"><strong>Ethereal Sidestep</strong></span> (10), Infuriating Elusiveness (16)</p><p>Warlord: Dragon’s Tenacity (6), Rousing Words (6), Tactical Orders (10), Rush of Battle (22)</p><p>Wizard: Herbal Healing(2W), Shield (2W)</p><p></p><p><strong><u>Skill Powers</u></strong></p><p><strong><u>Athletics</u></strong></p><p><strong>Level 6:</strong></p><p><strong><span style="color: #0000FF">Mighty Sprint</span></strong> Move PHB3 - Okay, now we’re talking. Strong opening encounter move option. Not as strong as Quicksilver Motion, the Monk power because you have to use your move action. But a way to get into the combat fast.</p><p></p><p><strong><u>Endurance</u></strong></p><p><strong>Level 10:</strong></p><p><strong><span style="color: #0000FF">Reactive Surge</span></strong> Immediate Reaction PHB 3 - Good power, especially if you have good # of healing surges and a lack of immediate. Heal when you get bloodied.</p><p><strong><span style="color: #0000FF">Enter the Crucible </span></strong> Minor DSH - strong daily power. But it costs a surge, so the question to always ask yourself - will this save me at least 2 surges when I use it?</p><p></p><p><strong><u>Acrobatics</u></strong></p><p><strong>Level 6:</strong></p><p><span style="color: #00CCFF"><strong>Timely Dodge</strong></span> Immediate Interrupt DSH - completely avoid an attack usually as an automatic encounter interrupt!</p><p><span style="color: #0000FF"><strong>Tumbling Dodge</strong></span> Immediate Interrupt PHB 3 - The better your Acrobatics score, the more useful this is. Sometimes you don’t want to move out of the way.</p><p><strong>Graceful Maneuver</strong> Move PHB 3 - Shift half your speed isn’t bad. But you may have a better class power if you have Acrobatics on your class skill list</p><p></p><p><strong>Level 16:</strong></p><p><span style="color: #00CCFF"><strong>Reflexive Dodge</strong></span> Immediate Interrupt PHB 3 - upgraded Timely Dodge - you might avoid the attack completely as part of the interrupt and even if you don’t quite, you reduce damage. You may get into expected table variation as why would you reduce damage before the attack. If so, drop to <span style="color: #0000FF"><strong>Blue</strong></span> </p><p></p><p><strong><u>Stealth</u></strong></p><p><strong>Level 6:</strong></p><p><span style="color: #0000FF"><strong>Shrouding Gloom</strong></span> 6 Minor PHB 3 - Useful. Have a much easier time getting to Hidden. Warlocks and Paragon Tier Assassins in particular.</p><p></p><p><strong>Level 10:</strong></p><p><span style="color: #0000FF"><strong>Crowd Cover</strong></span> Immediate Interrupt PHB 3 - Not bad. The potentially redirected attack seems very strong for a lockdown Defender having trapped a couple of targets next to it.</p><p></p><p><strong>Level 16:</strong></p><p><span style="color: #0000FF"><strong>Deepening Gloom</strong></span> Immediate Interrupt PHB 3 - Decent - usually +3 to +5 defenses against an attack, but just to that one enemy. Who might be done for the turn.</p><p></p><p><strong><u>Thievery</u></strong></p><p><strong>Level 2:</strong></p><p><strong><span style="color: #0000FF">Fast Hands</span></strong> Free PHB 3 - Good way to item swap. The 1/round can hurt though.</p><p></p><p><strong><u>Arcana</u></strong></p><p><strong>Level 2:</strong></p><p><span style="color: #00CCFF"><strong>Arcane Mutterings</strong></span> Free PHB 3 - Very strong power for a PC who wants to participate in Bluff, Intimidate, or Diplomacy-skill challenges and has Int.</p><p></p><p><strong>Level 6:</strong></p><p><strong>Warp in the Weave </strong> Immediate Interrupt DrM 385 - A power that costs a surge that might even be worth it. Really useful for simply “No, the party is not all stunned.” type of actions. But again, costs a surge.</p><p><span style="color: #00CCFF"><strong>Insightful Warning</strong></span> Immediate Interrupt PHB 3 - Mass half-powered Shield. One of the really great skill powers. Compare with Warp in the Weave - doesn’t cost a surge, maybe blocks 1-2 PCs from being burst’d rather than just saving yourself...</p><p></p><p><u><strong>History</strong></u></p><p><strong>Level 2:</strong></p><p><span style="color: #00CCFF"><strong>Legend Lore Free</strong></span> PHB 3 - the Knowledge version of Arcane Muttering. Especially useful if your Wisdom score isn’t high and want to make Nature/Dungeoneering checks...</p><p><strong><span style="color: #0000FF">Strategist’s Epiphany</span></strong> Free PHB 3 - Strong initiative power. Goes to <span style="color: #00CCFF"><strong>Sky Blue</strong></span> if your DM typically only has 1-2 combats per day.</p><p></p><p><strong><u>Religion</u></strong></p><p><strong>Level 6:</strong></p><p><strong><span style="color: #0000FF">Deliverance of Faith</span></strong> Minor DrM 385 - Note that temp hp last until you use a short rest. Does cost a surge, but start battles off with an extra surge’s worth of temp hp.</p><p></p><p><strong><u>Dungeoneering</u></strong></p><p><strong>Level 2:</strong></p><p><span style="color: #800080"><strong>Stay Back Minor</strong></span> DSH - Tricky. ETV. If a square is already illuminated by another light source, what does this power do? Either Sky Blue or Red depending on DM’s answer.</p><p></p><p><strong>Level 6:</strong></p><p><span style="color: #00CCFF"><strong>Dungeoneer’s Guidance</strong></span> 6 Immediate Interrupt DSH - Fantastic ‘Your ally succeeds at that skill check.’ Good for escape checks and skill challenges in particular.</p><p><strong><span style="color: #0000FF">Eyes of the Deep Delver</span></strong> Minor PHB 3 - Strong Blindsight option. Two rounds of ‘No, I’m not blind and I can see where you’re Hidden.’ Useful for Demonskin Adept, too.</p><p></p><p><u><strong>Insight</strong></u></p><p><strong>Level 6:</strong></p><p><strong><span style="color: #0000FF">Prescient Maneuver</span></strong> Immediate Interrupt PHB 3 - Solid, “Hey, you’re moving? I’ll move out of your way power...” Especially useful for moving into charge lanes...</p><p></p><p><strong>Level 16:</strong></p><p><span style="color: #00CCFF"><strong>Insightful Riposte</strong></span> Free PHB 3 - Nearly Gold. If you have a free feat/level 16 slot and don’t know where to spend it, having a +3 bonus to hit after you know you miss is awesome.</p><p></p><p><u><strong>Nature</strong></u></p><p></p><p><strong>Level 6:</strong></p><p><span style="color: #00CCFF"><strong>Natural Terrain Understanding</strong></span> Minor DrM 385 - Great encounter open up the combat Leader option with some movement and a power bonus to AC.</p><p></p><p><u><strong>Perception</strong></u></p><p><strong>Level 6:</strong></p><p><span style="color: #00CCFF"><strong>Guided Shot</strong></span> Immediate Interrupt PHB 3 - Great power. Ally’s miss goes against Reflex instead of AC. You’ll likely use this every combat and generate a hit every other one.</p><p></p><p><strong>Level 10:</strong></p><p><strong><span style="color: #0000FF">Uncanny Instincts</span></strong> Free PHB 3 - Solid after the fact “Hey, you and I win initiative anyway.” Daily</p><p></p><p><strong><u>Bluff</u></strong></p><p><strong>Level 6:</strong></p><p><span style="color: #0000FF"><strong>Fast Talk</strong></span> Free PHB 3 - Reroll common Cha-skill checks if you’re trained in Bluff and get to use Bluff. Opens up some skill slots.</p><p></p><p><strong>Level 10:</strong></p><p><span style="color: #00CCFF"><strong>Stall Tactics</strong></span> Free PHB 3 - Win initiative for the party once a day.</p><p></p><p><strong><u>Diplomacy</u></strong></p><p><strong>Level 10:</strong></p><p><span style="color: #00CCFF"><strong>Cry for Mercy</strong></span> Minor PHB 3 - Great power. A ‘You can’t hurt me’ choice usable on yourself or on an important ally.</p><p></p><p><strong>Level 16:</strong></p><p><strong><span style="color: #0000FF">Indomitable Ally Immediate Interrupt</span></strong> PHB 3 - Similar to the ‘Don’t die’ powers available with other skills, except allies instead of you and encounter. Take this over those always. Good leader power. Only downside is the level 16 part.</p><p></p><p><strong><u>Intimidate</u></strong></p><p><strong>Level 10:</strong></p><p><strong><span style="color: #0000FF">Snap Out of It</span></strong> Minor PHB 3 - Strong ‘hey, stop not acting power’ - only issue is that the effect needs to be something that can be saved against</p><p></p><p><strong><u>Streetwise</u></strong></p><p><strong>Level 2:</strong></p><p><strong><span style="color: #0000FF">Nose for Trouble</span></strong> Free PHB 3 - “I’d like to win initiative” as a Daily skill check power</p><p></p><p><strong>Level 10:</strong></p><p><span style="color: #00CCFF"><strong>Navigate Crowds</strong></span> Move PHB 3 - Shift speed and move through enemy spaces as an encounter. What’s not to like?</p></blockquote><p></p>
[QUOTE="MwaO, post: 6703396, member: 12749"] [b]Stat-Independent powers[/b] In general, most of these powers are very good, stat or no stat. In some cases, they get significantly better with a good stat and those will have their stat listed in () [B]At-Wills[/B] Ardent: [COLOR=#40e0d0][B]Ire Strike(Cha)[/B][/COLOR], Exhilarating Strike(27, Wis) Ranger: Rapid Shot(Massive ETV and probably not worth the headache in most cases) Shaman: [COLOR=#40e0d0][B]Spirit Infusion(Int)[/B][/COLOR] Warlord: [COLOR=#40e0d0][B]Direct the Strike[/B][/COLOR] [B]Encounters[/B] Bard: Lesser Flash of Distraction (1), Lesser Dimensional Step (1), Echoing Weapon (3, ETV, W), Dimensional Step (13), Prescient Warning(7), Greater Echoing Weapon (17, ETV), True Prescient Warning (23) Cleric: Sever the Source (17) Runepriest: Word of Healing Assault (17) Shaman: Spirit of the Ram (23) Sorcerer:[COLOR=#40e0d0][B] Flame Spiral[/B][/COLOR] (3, Cha) Warlord: [COLOR=#0000FF][B]Powerful Warning[/B][/COLOR] (1), Vengeance is Mine (1, MBA), [COLOR=#40e0d0][B]Death from Two Sides[/B] [/COLOR](13, MBA), A Plan Comes Together (27), Insightful Assault (27) Wizard: Mass Charm (17W) [B]Dailies[/B] Ardent: Fate Exchange (5), Coordinated Effort(15), [COLOR=#0000FF][B]Violent Spark[/B][/COLOR] (29) Battlemind: Indomitable Presence(19) Cleric: Moment of Glory (1, helps if you have Wis, but...), Inspire Fervor (5), Augment of War (5), Weapon of the Gods (5), Servitude in Death (5, ETV, use on Solos), Beacon of Doom (19) Fighter: Rain of Steel (5), Unyielding Avalanche (15), Goad of Blood (25) Paladin: Discipline the Unruly (25, Cha) Sorcerer: Cloak of Winter Storm (25, Cha) Swordmage: Quicksilver Blade (25) Warden: Form of Winter’s Herald (1, Str), Boiling Cloud (5, Con/Wis) Warlord: [COLOR=#0000FF][B]War Master’s Assault[/B] [/COLOR](15, Cha), Relentless Assault (25, Str), Break it Up (29, RBA) Wizard: [COLOR=#0000FF][B]Wrath of Battle[/B][/COLOR] (19) [B]Utilities[/B] Ardent: From the Brink (10), Disbelieve Danger (16), Borrowed Time (22) Artificer: [COLOR=#40e0d0][B]Slick Concoction[/B] [/COLOR](10W) Assassin: Ghost of the Rooftops (6) Barbarian: Shrug It Off(2) Bard: Moment of Escape (2W), [COLOR=#40e0d0][B]Revitalizating Incantation[/B][/COLOR] (6W), Illusory Erasure (10W), [COLOR=#40e0d0][B]Mantle of Unity[/B][/COLOR] (10W), Aura of Reverence (22), Climactic Chord (22), Invisible Troupe (22), Note of Aggression (22) Battlemind: [COLOR=#0000FF][B]Instant Move[/B][/COLOR] (16) Cleric: [COLOR=#0000FF][B]Word of Vigor[/B][/COLOR] (10),[COLOR=#40e0d0][B] Cloak of Courage[/B][/COLOR] (16) Druid: Verdant Bounty (2), Bear’s Strength (2), Camouflage Cloak (6), [COLOR=#40e0d0][B]Eagle’s Splendor[/B][/COLOR] (6), [COLOR=#40e0d0][B]Serpent’s Cunning[/B][/COLOR] (6), Clear the Chaff (10), Feywild Sojourn (10), Elusive Wind (16) Fighter: Battle Fury’s Stance (2), Glowering Threat (2), Clearheaded (10), Fighter’s Grit (10), Undeniable Challenge (22), [COLOR=#0000FF][B]Martial Supremacy[/B][/COLOR] (22) Invoker: Divine Call (2), Demand Justice (6), Shield of Justice (16) Monk: [COLOR=#0000FF][B]Cat and Mouse[/B][/COLOR] (2), [COLOR=#40e0d0][B]Quicksilver Motion[/B][/COLOR] (6) Paladin: Virtue (2) Psion: [COLOR=#0000FF][B]Mind Shroud[/B][/COLOR] (2), Mind over Flesh (10) Ranger: [COLOR=#40e0d0][B]Invigorating Stride[/B][/COLOR] (2, Wis), Crucial Advice (2, Wis) Rogue: Tumble (2), Acrobat’s Escape (10), Counter-Step (10), Hide in Plain Sight (16), Anticipate Attack (16), Leaping Dodge (16), Shadow Master (16), Invisible Stalker (22) Runepriest: Shield of Sacrifice (2), Rune of Meritorious Alacrity (6), [COLOR=#40e0d0][B]Protective Scroll[/B][/COLOR] (10), Rune of Astral Winds (10), Rune of Reinvigoration (16), [COLOR=#0000FF][B]Rune of the Hero’s Resolve[/B][/COLOR] (22) Seeker: Feywild Jaunt (10), Land Passage (22) Shaman: [B][COLOR=#800080]Light of the Crimson Sun[/COLOR][/B](6, Int), Twilight’s Veil(10), Medicines of Many Forms (22) Sorcerer: Dragonflame Mantle (2), Sudden Scales (6), Chaotic Defense (6, Cha), Fog Form (10), Maiden’s Waking (10), Elemental Rift (22) Swordmage: [COLOR=#40e0d0][B]Borrowed Confidence[/B][/COLOR] (16) Warden: Treacherous Ice (6) Warlock: Mirror Darkly(6W), Fey Switch (6), [COLOR=#40e0d0][B]Ethereal Sidestep[/B][/COLOR] (10), Infuriating Elusiveness (16) Warlord: Dragon’s Tenacity (6), Rousing Words (6), Tactical Orders (10), Rush of Battle (22) Wizard: Herbal Healing(2W), Shield (2W) [B][U]Skill Powers[/U][/B] [B][U]Athletics[/U][/B] [B]Level 6:[/B] [B][COLOR=#0000FF]Mighty Sprint[/COLOR][/B][COLOR=#0000FF][/COLOR] Move PHB3 - Okay, now we’re talking. Strong opening encounter move option. Not as strong as Quicksilver Motion, the Monk power because you have to use your move action. But a way to get into the combat fast. [B][U]Endurance[/U][/B] [B]Level 10:[/B] [B][COLOR=#0000FF]Reactive Surge[/COLOR][/B][COLOR=#0000FF][/COLOR] Immediate Reaction PHB 3 - Good power, especially if you have good # of healing surges and a lack of immediate. Heal when you get bloodied. [B][COLOR=#0000FF]Enter the Crucible [/COLOR][/B][COLOR=#0000FF][/COLOR] Minor DSH - strong daily power. But it costs a surge, so the question to always ask yourself - will this save me at least 2 surges when I use it? [B][U]Acrobatics[/U][/B] [B]Level 6:[/B] [COLOR=#00CCFF][B]Timely Dodge[/B][/COLOR] Immediate Interrupt DSH - completely avoid an attack usually as an automatic encounter interrupt! [COLOR=#0000FF][B]Tumbling Dodge[/B][/COLOR] Immediate Interrupt PHB 3 - The better your Acrobatics score, the more useful this is. Sometimes you don’t want to move out of the way. [B]Graceful Maneuver[/B] Move PHB 3 - Shift half your speed isn’t bad. But you may have a better class power if you have Acrobatics on your class skill list [B]Level 16:[/B] [COLOR=#00CCFF][B]Reflexive Dodge[/b][/COLOR] Immediate Interrupt PHB 3 - upgraded Timely Dodge - you might avoid the attack completely as part of the interrupt and even if you don’t quite, you reduce damage. You may get into expected table variation as why would you reduce damage before the attack. If so, drop to [COLOR=#0000FF][B]Blue[/b][/COLOR] [B][U]Stealth[/U][/B] [B]Level 6:[/B] [COLOR=#0000FF][B]Shrouding Gloom[/B][/COLOR] 6 Minor PHB 3 - Useful. Have a much easier time getting to Hidden. Warlocks and Paragon Tier Assassins in particular. [B]Level 10:[/B] [COLOR=#0000FF][B]Crowd Cover[/B][/COLOR] Immediate Interrupt PHB 3 - Not bad. The potentially redirected attack seems very strong for a lockdown Defender having trapped a couple of targets next to it. [B]Level 16:[/B] [COLOR=#0000FF][B]Deepening Gloom[/B][/COLOR] Immediate Interrupt PHB 3 - Decent - usually +3 to +5 defenses against an attack, but just to that one enemy. Who might be done for the turn. [B][U]Thievery[/U][/B] [B]Level 2:[/B] [B][COLOR=#0000FF]Fast Hands[/COLOR][/B][COLOR=#0000FF][/COLOR] Free PHB 3 - Good way to item swap. The 1/round can hurt though. [B][U]Arcana[/U][/B] [B]Level 2:[/B] [COLOR=#00CCFF][B]Arcane Mutterings[/B][/COLOR] Free PHB 3 - Very strong power for a PC who wants to participate in Bluff, Intimidate, or Diplomacy-skill challenges and has Int. [B]Level 6:[/B] [B]Warp in the Weave [/B] Immediate Interrupt DrM 385 - A power that costs a surge that might even be worth it. Really useful for simply “No, the party is not all stunned.” type of actions. But again, costs a surge. [COLOR=#00CCFF][B]Insightful Warning[/B][/COLOR] Immediate Interrupt PHB 3 - Mass half-powered Shield. One of the really great skill powers. Compare with Warp in the Weave - doesn’t cost a surge, maybe blocks 1-2 PCs from being burst’d rather than just saving yourself... [U][B]History[/B][/U] [B]Level 2:[/B] [COLOR=#00CCFF][B]Legend Lore Free[/B][/COLOR] PHB 3 - the Knowledge version of Arcane Muttering. Especially useful if your Wisdom score isn’t high and want to make Nature/Dungeoneering checks... [B][COLOR=#0000FF]Strategist’s Epiphany[/COLOR][/B][COLOR=#0000FF][/COLOR] Free PHB 3 - Strong initiative power. Goes to [COLOR=#00CCFF][B]Sky Blue[/B][/COLOR] if your DM typically only has 1-2 combats per day. [B][U]Religion[/U][/B] [B]Level 6:[/B] [B][COLOR=#0000FF]Deliverance of Faith[/COLOR][/B][COLOR=#0000FF][/COLOR] Minor DrM 385 - Note that temp hp last until you use a short rest. Does cost a surge, but start battles off with an extra surge’s worth of temp hp. [B][U]Dungeoneering[/U][/B] [B]Level 2:[/B] [COLOR=#800080][B]Stay Back Minor[/B][/COLOR] DSH - Tricky. ETV. If a square is already illuminated by another light source, what does this power do? Either Sky Blue or Red depending on DM’s answer. [B]Level 6:[/B] [COLOR=#00CCFF][B]Dungeoneer’s Guidance[/B][/COLOR] 6 Immediate Interrupt DSH - Fantastic ‘Your ally succeeds at that skill check.’ Good for escape checks and skill challenges in particular. [B][COLOR=#0000FF]Eyes of the Deep Delver[/COLOR][/B][COLOR=#0000FF][/COLOR] Minor PHB 3 - Strong Blindsight option. Two rounds of ‘No, I’m not blind and I can see where you’re Hidden.’ Useful for Demonskin Adept, too. [U][B]Insight[/B][/U] [B]Level 6:[/B] [B][COLOR=#0000FF]Prescient Maneuver[/COLOR][/B][COLOR=#0000FF][/COLOR] Immediate Interrupt PHB 3 - Solid, “Hey, you’re moving? I’ll move out of your way power...” Especially useful for moving into charge lanes... [B]Level 16:[/B] [COLOR=#00CCFF][B]Insightful Riposte[/B][/COLOR] Free PHB 3 - Nearly Gold. If you have a free feat/level 16 slot and don’t know where to spend it, having a +3 bonus to hit after you know you miss is awesome. [U][B]Nature[/B][/U] [B]Level 6:[/B] [COLOR=#00CCFF][B]Natural Terrain Understanding[/B][/COLOR] Minor DrM 385 - Great encounter open up the combat Leader option with some movement and a power bonus to AC. [U][B]Perception[/B][/U] [B]Level 6:[/B] [COLOR=#00CCFF][B]Guided Shot[/B][/COLOR] Immediate Interrupt PHB 3 - Great power. Ally’s miss goes against Reflex instead of AC. You’ll likely use this every combat and generate a hit every other one. [B]Level 10:[/B] [B][COLOR=#0000FF]Uncanny Instincts[/COLOR][/B][COLOR=#0000FF][/COLOR] Free PHB 3 - Solid after the fact “Hey, you and I win initiative anyway.” Daily [B][U]Bluff[/U][/B] [B]Level 6:[/B] [COLOR=#0000FF][B]Fast Talk[/B][/COLOR][B][/B] Free PHB 3 - Reroll common Cha-skill checks if you’re trained in Bluff and get to use Bluff. Opens up some skill slots. [B]Level 10:[/B] [COLOR=#00CCFF][B]Stall Tactics[/B][/COLOR][B][/B] Free PHB 3 - Win initiative for the party once a day. [B][U]Diplomacy[/U][/B] [B]Level 10:[/B] [COLOR=#00CCFF][B]Cry for Mercy[/B][/COLOR][B][/B] Minor PHB 3 - Great power. A ‘You can’t hurt me’ choice usable on yourself or on an important ally. [B]Level 16:[/B] [B][COLOR=#0000FF]Indomitable Ally Immediate Interrupt[/COLOR][/B] PHB 3 - Similar to the ‘Don’t die’ powers available with other skills, except allies instead of you and encounter. Take this over those always. Good leader power. Only downside is the level 16 part. [B][U]Intimidate[/U][/B] [B]Level 10:[/B] [B][COLOR=#0000FF]Snap Out of It[/COLOR][/B] Minor PHB 3 - Strong ‘hey, stop not acting power’ - only issue is that the effect needs to be something that can be saved against [B][U]Streetwise[/U][/B] [B]Level 2:[/B] [B][COLOR=#0000FF]Nose for Trouble[/COLOR][/B] Free PHB 3 - “I’d like to win initiative” as a Daily skill check power [B]Level 10:[/B] [COLOR=#00CCFF][B]Navigate Crowds[/B][/COLOR][B][/B] Move PHB 3 - Shift speed and move through enemy spaces as an encounter. What’s not to like? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Poachable Powers List: A list of good powers to poach from other classes
Top